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*TTRPGs General
Grading the Rolemaster/Spacemaster System
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<blockquote data-quote="Swanosaurus" data-source="post: 9261119" data-attributes="member: 7044220"><p>Are we counting "Against the Darkmaster" as part of the family? Because it looks like a pretty succesful re-imagining of MERP, with some Rolemaster bits and some modern make-it-up-as-you-go mechanics (I love the healing herbs mechanic, which is basically: Defince what your herb is supposed to cure, make a roll to find it, and if you're succesful, give it a name and write it down for further reference. Puts the MERP/RM herb lists, where you could never find what you needed, from it's head on its feet).</p><p>In General, I used to like MERP, but more as "Monty Python's search for the Holy Grail" RPG than as anything truly related to middle-earth. We tried to switch to RM for a while, but weren't really motivated enough to see it through and retuned to MERP, before playing other RPGs. So I guess they were okay.</p></blockquote><p></p>
[QUOTE="Swanosaurus, post: 9261119, member: 7044220"] Are we counting "Against the Darkmaster" as part of the family? Because it looks like a pretty succesful re-imagining of MERP, with some Rolemaster bits and some modern make-it-up-as-you-go mechanics (I love the healing herbs mechanic, which is basically: Defince what your herb is supposed to cure, make a roll to find it, and if you're succesful, give it a name and write it down for further reference. Puts the MERP/RM herb lists, where you could never find what you needed, from it's head on its feet). In General, I used to like MERP, but more as "Monty Python's search for the Holy Grail" RPG than as anything truly related to middle-earth. We tried to switch to RM for a while, but weren't really motivated enough to see it through and retuned to MERP, before playing other RPGs. So I guess they were okay. [/QUOTE]
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