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Grading the Rolemaster/Spacemaster System
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<blockquote data-quote="pemerton" data-source="post: 9269941" data-attributes="member: 42582"><p>I don't want to derail your RM thread too much: but BW has some surface-level resemblance, like a long and fiddly skill list, which results in characters with diverse capabilities that are set out on their PC sheets. BW does some basic skill stuff more cleanly than RM: augments (as in, things like how much does my skill in Disguise help my skill in Acting), and untrained tests ("Beginner's Luck").</p><p></p><p>Fight! in BW is probably on a par with RM combat for complexity, but these days I find it a bit more visceral. (Though it doesn't have RM crits.)</p><p></p><p>Where I think BW surpasses RM is in the other elements it brings to PC build, and the various ways it connects them to action resolution. It takes the richness and vividness of RMesque PCs, and their struggles and conflicts, to a whole new level.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9269941, member: 42582"] I don't want to derail your RM thread too much: but BW has some surface-level resemblance, like a long and fiddly skill list, which results in characters with diverse capabilities that are set out on their PC sheets. BW does some basic skill stuff more cleanly than RM: augments (as in, things like how much does my skill in Disguise help my skill in Acting), and untrained tests ("Beginner's Luck"). Fight! in BW is probably on a par with RM combat for complexity, but these days I find it a bit more visceral. (Though it doesn't have RM crits.) Where I think BW surpasses RM is in the other elements it brings to PC build, and the various ways it connects them to action resolution. It takes the richness and vividness of RMesque PCs, and their struggles and conflicts, to a whole new level. [/QUOTE]
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