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Grading the Warhammer (40K, etc) System
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<blockquote data-quote="Tutara" data-source="post: 9205953" data-attributes="member: 7035460"><p>I am a tiny bit piqued - not in a massive way, not in a 'this is a crime against humanity' way - but in a 'I really like a number of the Warhammer systems, and to see them distilled down to "Warhammer" is a bit of an injustice when they are so different' way. I'll live, but I feel it does a disservice to the variety of systems available. I cannot talk about "Warhammer 40k" because I've never played it (apart from one awful campaign of Only War that I feel does not represent the system properly - I died trying to climb a ladder).</p><p></p><p>I can talk about 3/4 versions of Warhammer Fantasy Roleplay.</p><p></p><p>My first love was WFRPG 1E. It was glorious - mostly because we'd heard of this American D&D thing vaguely, and assumed it would be the same. As we all died, our infected wounds ending our short existances or our <em>deaths being instantaneous </em>as the critical hit table did its work, we realised that life was nasty, brutish and short. An aphorism is that WFRPG players always think they're playing D&D, until they realise they're playing Call of Cthulhu with swords, and this was very much the case.</p><p></p><p>I returned to it in 2e, and I never liked 2e so much. It was fine, but a lot of the issues of 1e that were charming then (swinginess, lethality) were just irritating. 2e is very popular, and I get why people like it. I suspect the reason I don't is a DM who had a worrying fascination with high elves and who would have us fail horribly and then have his elf NPCs show up and tell us why we were awful, call us some elven slur and then save the day. 2e is fine, I didn't like it. It's like 1e with the quirkiness filed off.</p><p></p><p>I didn't play 3e.</p><p></p><p>4e is, in my opinion, magnificent. Opposed rolls (particularly in combat) remove a lot of the swinginess (although getting my players to understand that 1 degree of failure is not a 'nope' like it is in D&D is a challenge). I love the metacurrencies and narrative heft the players get, I love the fact that it can be stupidly crunchy and also pretty straightforward, I love the lethal rocket-tag of combat. I love the group advantage system. For me, it brings back those memories of 1e. Currently in the endgame of Shadows over Bogenhafen with my group, and it is going very well indeed.l</p></blockquote><p></p>
[QUOTE="Tutara, post: 9205953, member: 7035460"] I am a tiny bit piqued - not in a massive way, not in a 'this is a crime against humanity' way - but in a 'I really like a number of the Warhammer systems, and to see them distilled down to "Warhammer" is a bit of an injustice when they are so different' way. I'll live, but I feel it does a disservice to the variety of systems available. I cannot talk about "Warhammer 40k" because I've never played it (apart from one awful campaign of Only War that I feel does not represent the system properly - I died trying to climb a ladder). I can talk about 3/4 versions of Warhammer Fantasy Roleplay. My first love was WFRPG 1E. It was glorious - mostly because we'd heard of this American D&D thing vaguely, and assumed it would be the same. As we all died, our infected wounds ending our short existances or our [I]deaths being instantaneous [/I]as the critical hit table did its work, we realised that life was nasty, brutish and short. An aphorism is that WFRPG players always think they're playing D&D, until they realise they're playing Call of Cthulhu with swords, and this was very much the case. I returned to it in 2e, and I never liked 2e so much. It was fine, but a lot of the issues of 1e that were charming then (swinginess, lethality) were just irritating. 2e is very popular, and I get why people like it. I suspect the reason I don't is a DM who had a worrying fascination with high elves and who would have us fail horribly and then have his elf NPCs show up and tell us why we were awful, call us some elven slur and then save the day. 2e is fine, I didn't like it. It's like 1e with the quirkiness filed off. I didn't play 3e. 4e is, in my opinion, magnificent. Opposed rolls (particularly in combat) remove a lot of the swinginess (although getting my players to understand that 1 degree of failure is not a 'nope' like it is in D&D is a challenge). I love the metacurrencies and narrative heft the players get, I love the fact that it can be stupidly crunchy and also pretty straightforward, I love the lethal rocket-tag of combat. I love the group advantage system. For me, it brings back those memories of 1e. Currently in the endgame of Shadows over Bogenhafen with my group, and it is going very well indeed.l [/QUOTE]
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