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Gradually alerting the Dungeon
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5389656" data-attributes="member: 20805"><p>Just an update, altho the concept is still a work in progress for me...</p><p></p><p> in an upcoming adventure the PC's get to...</p><p></p><p> Oh, spoiler alert for War of the Burning Sky, module #8</p><p>[sblock]</p><p> The PCs end up adventuring through a prison ala Chronicles of Riddick where everyone is simply dumped down a hole. </p><p> 5 factions have various interests in the group, the bashers want thier stuff, the nullifiers want thier souls, the escape conspiritors want their help, the halfings want to be left alone, etc..</p><p>[/sblock]</p><p></p><p> There are 5ish factions who may be interested in the PCs for a variety of reasons. Each faction gets a token stack. Certain activities trigger adding a token for a faction, once the stack reaches a critical point.</p><p> Each faction has its 'activated' event, whether that be an ambush, diplomatic encounter, or what-ever.</p><p> </p><p> The PC's can attempt short skill challenges to first identify the groups and thier motives, then to reduce the stack.</p><p> For instance, the bashers activated attack is to ambush the PCs. Reducing the bashers stack can involve intimidating them, besting them in combat, or making it appear the PCs are not a threat.. or, well the list goes on to whatever the players can come up with that makes sense.</p><p></p><p> The end result is a session focused on skill challenges built by the players that interact in a dynamic and open method with the game world.</p><p> Ideally, all the DM needs to design is the faction cards {with their activated events and notes on common ways to reduce the stack}.</p><p></p><p><em>disclaimer: I expect to use this for one, maybe two sessions in the entire campaign. I do not expect this to be a mechanic used every game.</em></p><p></p><p> This encounter should happen in my February or March session, so I have some time to flesh it out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I look forward to watching this thread for more ideas/improvements!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5389656, member: 20805"] Just an update, altho the concept is still a work in progress for me... in an upcoming adventure the PC's get to... Oh, spoiler alert for War of the Burning Sky, module #8 [sblock] The PCs end up adventuring through a prison ala Chronicles of Riddick where everyone is simply dumped down a hole. 5 factions have various interests in the group, the bashers want thier stuff, the nullifiers want thier souls, the escape conspiritors want their help, the halfings want to be left alone, etc.. [/sblock] There are 5ish factions who may be interested in the PCs for a variety of reasons. Each faction gets a token stack. Certain activities trigger adding a token for a faction, once the stack reaches a critical point. Each faction has its 'activated' event, whether that be an ambush, diplomatic encounter, or what-ever. The PC's can attempt short skill challenges to first identify the groups and thier motives, then to reduce the stack. For instance, the bashers activated attack is to ambush the PCs. Reducing the bashers stack can involve intimidating them, besting them in combat, or making it appear the PCs are not a threat.. or, well the list goes on to whatever the players can come up with that makes sense. The end result is a session focused on skill challenges built by the players that interact in a dynamic and open method with the game world. Ideally, all the DM needs to design is the faction cards {with their activated events and notes on common ways to reduce the stack}. [i]disclaimer: I expect to use this for one, maybe two sessions in the entire campaign. I do not expect this to be a mechanic used every game.[/i] This encounter should happen in my February or March session, so I have some time to flesh it out :) I look forward to watching this thread for more ideas/improvements! [/QUOTE]
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