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<blockquote data-quote="EvolutionKB" data-source="post: 4237455" data-attributes="member: 47833"><p>Zaram Level 1 "Blackscale" Paladin</p><p>Initiative +0; Senses Perception +1</p><p>HP 27; Bloodied 13; Healing Surge 7; Surges Per Day 11</p><p>AC 20; Fort 15, Ref 13, Will 14</p><p>Speed 5</p><p>Action Points 1</p><p>-----------------------------------------------------------------</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <u><strong>Longsword (standard; at-will) ✦ Weapon</strong></u></p><p> +7 vs AC; 1d8+4 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong><u>Javelin (standard; at-will) ✦ Weapon</u></strong></p><p> +6 vs AC; 1d8+4 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <u><strong>Holy Strike(standard; at-will) ✦ Divine, Radiant, Weapon</strong></u></p><p> +7 vs AC; 1d8+4 radiant damage. If you marked the target you gain +1 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <u><strong>Valiant Strike(standard; at-will) ✦ Divine, Weapon</strong></u> +7, +1 per opponent adjacient vs AC; 1d8+4 damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <u><strong>Radiant Smite(standard; encounter) ✦ Divine, Radiant, Weapon</strong></u></p><p> +7 vs AC; 2d8+5 radiant damage</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <u><strong>Paladin's Judgement(standard; daily) ✦ Divine, Healing, Weapon</strong></u></p><p> +7 vs AC; Hit: 3d8+4 damage and one ally within 5 squares can spend a healing surge. Miss: One ally within 5 squares can use a healing surge</p><p> ✦<strong><u>Channel Divinity: Divine Strength (minor; encounter) ✦ Divine</u></strong> Apply Str mod(+4) to damage on next attack this turn</p><p> ✦<strong><u>Divine Challenge(minor; At-Will) ✦ Divine, Radiant</u></strong></p><p> Close burst 5, one enemy in burst. Must attack or end turn adjacient to marked enemy. Enemy takes 6 damage if they don't attack Zaram and takes a -2 penalty to all attacks.</p><p> ✦<strong><u>Lay on Hands(minor; At-will) ✦ Divine, Healing</u></strong></p><p> Zaram can use this power once per day. You spend a healing surge, but regain no hp. Instead the touched ally regains hp equal to their healing surge value</p><p> <img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong><u>Dragon Breath(minor; Encounter) ✦ Fire</u></strong></p><p> Close blast 3, all creatures in area. +6 vs reflex; 1d6+1 fire damage</p><p>✦<strong><u>Dragonborn Fury:</u></strong> +1 on attack rolls while bloodied.</p><p>✦<strong><u>Draconic Heritage</u></strong><u>: </u> Healing surge value is equal to 1/4 of hp + con modifier</p><p>-----------------------------------------------------------------</p><p>Alignment Lawful Good; Languages Common, Draconic</p><p>Str 18 (+4) Dex 10 (+0) Con 12 (+1)</p><p>Int 11 (+0) Wis 13 (+1) Cha 16 (+3)</p><p>Endurance* +2, Heal* +6, Intimidate* +10, Religion* +5</p><p>* Trained Skill</p><p>Gear: Plate armor, Heavy Shield, Longsword, Javelins(3)(range 10/20)</p><p>Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.</p><p>Holy symbol of Siberys</p><p>5gp</p><p></p><p>[sblock=Appearance]Clad in menacing black plate armor, Zaram is an intimidating figure, as he is tall and heavily muscled. During the times he is without his armor it can be seen that he is blackscaled, with piercing grey eyes. Scars here and there cross his biceps and chest. A standard issue longsword hangs at his belt and case of javelins are strapped to his back. A black iron shield is strapped to one arm, specks of silver adorning the black metal.[/sblock]</p><p></p><p>[sblock=Background]You're a Blackscaled lizardman from Q'barra. The Blackscales are renowned throughout Khorvaire for their savagery and power; rarely seen they dwell deep within the swamps in the eastern continent. When you originally came to Sharn a happenstance encounter between you, ir'Staul and a crazed cultist on a bridge turned into a fast friendship. With his assistance you started off a short career as a mercenary. You were protecting his older daughter during an excavation in the Talenta Plains when he disappeared. You knew Torn, who had a relationship with his younger daughter, vaguely.[/sblock]</p><p></p><p>[sblock=Backstory]You aren't really a Blackscaled lizard man; of course. You're dragonborn from Argonnessen who was sent by the Chamber, a group of important wyrms who monitor the lesser races, to Khorvaire. </p><p>You were specifically instructed to make contact with ir'Staul and prevent his assassination by the cultist. You found him warm and generous, and quickly were able to establish a relationship. You understand that your masters are, or were, interested in him, but don't know why.</p><p>They were fairly specific that you're suppose to pretend you're a Blackscale, which is honestly, fairly absurd. You've never even been to Q'barra. However your "handler" was very specific.</p><p></p><p>Your handler is, you are sure, a wyrm of some age and a master shapechanger. He appears most frequently to you as a outrageously dressed gnome who calls himself Rowdy (though he showed up once in your cheap motel room as a very attractive female dragonborn in what was probably the most awkward five minutes of your entire life). He seems to love attention, gambling, playing games and acting mysterious and inscrutable. </p><p>Other than giving your your first instructions to protect ir'Staul he's given you no clear instructions, preferring, when he speaks at all about your mission (as opposed to having you accompany him as a bodyguard around town), to hint portentously and make ominous and contradictory statements.</p><p>You're sometimes doubt whether the "lizard man" charade is really necessary but Rowdy asserts that it is "of the utmost importance!" and "essential to the successful unfolding of several minor, but key, branches of the prophesy".</p><p></p><p>The problem with working for a dragon, this dragon in particular, is that even if they're telling a little joke the punchline may come a hundred years after you're dead.</p><p></p><p>Your recent mission to Talenta was an attempt to develop a stronger relationship with ir'Staul, possibly demonstrate your worth and become his semi-permanent bodyguard. However upon your return you discovered he'd gone missing.</p><p></p><p>"Rowdy" with great seriousness has asserted that "you simply must find out what happened to him!".[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4237455, member: 47833"] Zaram Level 1 "Blackscale" Paladin Initiative +0; Senses Perception +1 HP 27; Bloodied 13; Healing Surge 7; Surges Per Day 11 AC 20; Fort 15, Ref 13, Will 14 Speed 5 Action Points 1 ----------------------------------------------------------------- :bmelee: [U][B]Longsword (standard; at-will) ✦ Weapon[/B][/U] +7 vs AC; 1d8+4 damage :ranged: [B][U]Javelin (standard; at-will) ✦ Weapon[/U][/B] +6 vs AC; 1d8+4 damage :melee: [U][B]Holy Strike(standard; at-will) ✦ Divine, Radiant, Weapon[/B][/U] +7 vs AC; 1d8+4 radiant damage. If you marked the target you gain +1 damage :melee: [U][B]Valiant Strike(standard; at-will) ✦ Divine, Weapon[/B][/U] +7, +1 per opponent adjacient vs AC; 1d8+4 damage :melee: [U][B]Radiant Smite(standard; encounter) ✦ Divine, Radiant, Weapon[/B][/U] +7 vs AC; 2d8+5 radiant damage :melee: [U][B]Paladin's Judgement(standard; daily) ✦ Divine, Healing, Weapon[/B][/U] +7 vs AC; Hit: 3d8+4 damage and one ally within 5 squares can spend a healing surge. Miss: One ally within 5 squares can use a healing surge ✦[B][U]Channel Divinity: Divine Strength (minor; encounter) ✦ Divine[/U][/B][U][/U] Apply Str mod(+4) to damage on next attack this turn ✦[B][U]Divine Challenge(minor; At-Will) ✦ Divine, Radiant[/U][/B][U][/U] Close burst 5, one enemy in burst. Must attack or end turn adjacient to marked enemy. Enemy takes 6 damage if they don't attack Zaram and takes a -2 penalty to all attacks. ✦[B][U]Lay on Hands(minor; At-will) ✦ Divine, Healing[/U][/B][U][/U] Zaram can use this power once per day. You spend a healing surge, but regain no hp. Instead the touched ally regains hp equal to their healing surge value :close: [B][U]Dragon Breath(minor; Encounter) ✦ Fire[/U][/B] Close blast 3, all creatures in area. +6 vs reflex; 1d6+1 fire damage ✦[B][U]Dragonborn Fury:[/U][/B][U] [/U] +1 on attack rolls while bloodied. ✦[B][U]Draconic Heritage[/U][/B][U]: [/U] Healing surge value is equal to 1/4 of hp + con modifier ----------------------------------------------------------------- Alignment Lawful Good; Languages Common, Draconic Str 18 (+4) Dex 10 (+0) Con 12 (+1) Int 11 (+0) Wis 13 (+1) Cha 16 (+3) Endurance* +2, Heal* +6, Intimidate* +10, Religion* +5 * Trained Skill Gear: Plate armor, Heavy Shield, Longsword, Javelins(3)(range 10/20) Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin. Holy symbol of Siberys 5gp [sblock=Appearance]Clad in menacing black plate armor, Zaram is an intimidating figure, as he is tall and heavily muscled. During the times he is without his armor it can be seen that he is blackscaled, with piercing grey eyes. Scars here and there cross his biceps and chest. A standard issue longsword hangs at his belt and case of javelins are strapped to his back. A black iron shield is strapped to one arm, specks of silver adorning the black metal.[/sblock] [sblock=Background]You're a Blackscaled lizardman from Q'barra. The Blackscales are renowned throughout Khorvaire for their savagery and power; rarely seen they dwell deep within the swamps in the eastern continent. When you originally came to Sharn a happenstance encounter between you, ir'Staul and a crazed cultist on a bridge turned into a fast friendship. With his assistance you started off a short career as a mercenary. You were protecting his older daughter during an excavation in the Talenta Plains when he disappeared. You knew Torn, who had a relationship with his younger daughter, vaguely.[/sblock] [sblock=Backstory]You aren't really a Blackscaled lizard man; of course. You're dragonborn from Argonnessen who was sent by the Chamber, a group of important wyrms who monitor the lesser races, to Khorvaire. You were specifically instructed to make contact with ir'Staul and prevent his assassination by the cultist. You found him warm and generous, and quickly were able to establish a relationship. You understand that your masters are, or were, interested in him, but don't know why. They were fairly specific that you're suppose to pretend you're a Blackscale, which is honestly, fairly absurd. You've never even been to Q'barra. However your "handler" was very specific. Your handler is, you are sure, a wyrm of some age and a master shapechanger. He appears most frequently to you as a outrageously dressed gnome who calls himself Rowdy (though he showed up once in your cheap motel room as a very attractive female dragonborn in what was probably the most awkward five minutes of your entire life). He seems to love attention, gambling, playing games and acting mysterious and inscrutable. Other than giving your your first instructions to protect ir'Staul he's given you no clear instructions, preferring, when he speaks at all about your mission (as opposed to having you accompany him as a bodyguard around town), to hint portentously and make ominous and contradictory statements. You're sometimes doubt whether the "lizard man" charade is really necessary but Rowdy asserts that it is "of the utmost importance!" and "essential to the successful unfolding of several minor, but key, branches of the prophesy". The problem with working for a dragon, this dragon in particular, is that even if they're telling a little joke the punchline may come a hundred years after you're dead. Your recent mission to Talenta was an attempt to develop a stronger relationship with ir'Staul, possibly demonstrate your worth and become his semi-permanent bodyguard. However upon your return you discovered he'd gone missing. "Rowdy" with great seriousness has asserted that "you simply must find out what happened to him!".[/sblock] [/QUOTE]
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