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<blockquote data-quote="fireinthedust" data-source="post: 4959723" data-attributes="member: 51930"><p>I see the trick here being in keeping pitfalls in mind and avoiding trouble spots.</p><p> </p><p>Complexity: if there's too much to keep track of, you'll kill the fun. Make all goals specific, and don't bog down game play or GM prep.</p><p> </p><p>It sounds like you've got three levels to keep track of: big map; battlefield; adventuring party.</p><p> </p><p> </p><p>big Map: so you're conquering provinces, nations, whatever. This is your big map. I'd have it so that each area to conquer (village, province, country) provides some sort of resource. Divide play into rounds, and every round (be it a month, a year, whatever) the party gets the resources from whatever area they've conquered. This means the army for Warhammer gets 5 points for every territory they conquered. In fact, it will allow them to add to their army creatures of whatever area they took over: they aide the dwarves, so allow them to spend points of dwarven miniatures.</p><p> For Map-level fights, sure: you could play RISK. However, it might be more fun to have them determined by the GM, and have news updates reach the players every round: the Orcs have conquered the province of Caimlen; the Elves have defended the forest of White-leaf, etc. This will have an effect on their resources, and on whether or not they're winning.</p><p> This is more like Medieval Total War, which is pretty kickass.</p><p> </p><p>Battlefield: you could have them as leaders of the troops. keep in mind avoiding putting their PC in a position where your monsters can't kill them and you don't kill them off. Maybe have them play the army, or have some way of bringing them back if their peices are taken. Otherwise, build the army with whatever resources the PCs have available from whatever provinces they have access to: in LOTR terms, if they have Rohan they get cavalry; Mirkwood they get archers; Lonely Mountain they get dwarves, etc.</p><p> </p><p>Skirmishes: you may want to start them as scouts for the army itself, as you'll have more time to develop the campaign that way. Maybe the initial army they want to build has been captured, and the 1st level PCs managed to escape; or were mercenaries from afar who were called in to rescue the troops (in case they're from a land where the PCs won't be conquering until a few levels later).</p><p> Initially the PCs need to free the army, by delving into the dungeon of doom or raising the loot to ransom them. Later, the PCs could do the mission to open the mountain pass so the army can get through and attack the foe on the other side (but there's this dragon in the gatehouse, or a wizard, or whatever).</p><p> Finally, though, the PCs might be high enough level that they could hold off an army themselves, considering most foes would be vastly lower level. Maybe they could challenge the leaders or champions of the enemy to give the winning side a moral bonus or an advantage to the rest of the final battle.</p><p> </p><p>If you're doing Warhammer, I hope you've got the figuines. If every player has their own favourite army, maybe the party could build the composite army through adventuring, I dunno.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4959723, member: 51930"] I see the trick here being in keeping pitfalls in mind and avoiding trouble spots. Complexity: if there's too much to keep track of, you'll kill the fun. Make all goals specific, and don't bog down game play or GM prep. It sounds like you've got three levels to keep track of: big map; battlefield; adventuring party. big Map: so you're conquering provinces, nations, whatever. This is your big map. I'd have it so that each area to conquer (village, province, country) provides some sort of resource. Divide play into rounds, and every round (be it a month, a year, whatever) the party gets the resources from whatever area they've conquered. This means the army for Warhammer gets 5 points for every territory they conquered. In fact, it will allow them to add to their army creatures of whatever area they took over: they aide the dwarves, so allow them to spend points of dwarven miniatures. For Map-level fights, sure: you could play RISK. However, it might be more fun to have them determined by the GM, and have news updates reach the players every round: the Orcs have conquered the province of Caimlen; the Elves have defended the forest of White-leaf, etc. This will have an effect on their resources, and on whether or not they're winning. This is more like Medieval Total War, which is pretty kickass. Battlefield: you could have them as leaders of the troops. keep in mind avoiding putting their PC in a position where your monsters can't kill them and you don't kill them off. Maybe have them play the army, or have some way of bringing them back if their peices are taken. Otherwise, build the army with whatever resources the PCs have available from whatever provinces they have access to: in LOTR terms, if they have Rohan they get cavalry; Mirkwood they get archers; Lonely Mountain they get dwarves, etc. Skirmishes: you may want to start them as scouts for the army itself, as you'll have more time to develop the campaign that way. Maybe the initial army they want to build has been captured, and the 1st level PCs managed to escape; or were mercenaries from afar who were called in to rescue the troops (in case they're from a land where the PCs won't be conquering until a few levels later). Initially the PCs need to free the army, by delving into the dungeon of doom or raising the loot to ransom them. Later, the PCs could do the mission to open the mountain pass so the army can get through and attack the foe on the other side (but there's this dragon in the gatehouse, or a wizard, or whatever). Finally, though, the PCs might be high enough level that they could hold off an army themselves, considering most foes would be vastly lower level. Maybe they could challenge the leaders or champions of the enemy to give the winning side a moral bonus or an advantage to the rest of the final battle. If you're doing Warhammer, I hope you've got the figuines. If every player has their own favourite army, maybe the party could build the composite army through adventuring, I dunno. [/QUOTE]
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