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<blockquote data-quote="Cactot" data-source="post: 4959856" data-attributes="member: 13700"><p>Fantastic responses guys, thats exactly what i was looking for. It really helps me flesh out my ideas.</p><p></p><p>My initial thought was having a campaign map just like MTW, and i still think that it has potential. Now that i am considering it, another cool plot device for the adventure phase could be to have quests to "unlock" certain units for use in the wargame phase. Perhaps for some really epic units combine it with territory requirements. </p><p></p><p>To fireinthedust, i dont have tons of experience with warhammer battle, but it seems to me that units break and run more often than are completely wiped out, which provides a convenient plot device to explain your heroes surviving what seemed like a massacre. Also, warhammer battles dont have victory decided by total annihilation normally, it seems that its usually more of a margin of victory thing. (Unless the armies are totally imbalanced). Also, i am not sure if the players would ever get 'that' powerful relative to the opposition units, there are some pretty absurdly powerful units in warhammer. I suppose it would depend on what game the each aspect was based on (or what edition, if referencing D&D).</p><p></p><p>Warhammer unit stats are pretty simple, so i suppose it wouldnt be TERRIBLY hard to figure out a conversion for DnD > Warhammer Battle, or even Warhammer roleplay > warhammer battle. The hardest conversion would be 3rd edition CoDzilla or Wizards.</p><p></p><p>I will check out the links you provided. Thanks a ton, keep the ideas coming!</p></blockquote><p></p>
[QUOTE="Cactot, post: 4959856, member: 13700"] Fantastic responses guys, thats exactly what i was looking for. It really helps me flesh out my ideas. My initial thought was having a campaign map just like MTW, and i still think that it has potential. Now that i am considering it, another cool plot device for the adventure phase could be to have quests to "unlock" certain units for use in the wargame phase. Perhaps for some really epic units combine it with territory requirements. To fireinthedust, i dont have tons of experience with warhammer battle, but it seems to me that units break and run more often than are completely wiped out, which provides a convenient plot device to explain your heroes surviving what seemed like a massacre. Also, warhammer battles dont have victory decided by total annihilation normally, it seems that its usually more of a margin of victory thing. (Unless the armies are totally imbalanced). Also, i am not sure if the players would ever get 'that' powerful relative to the opposition units, there are some pretty absurdly powerful units in warhammer. I suppose it would depend on what game the each aspect was based on (or what edition, if referencing D&D). Warhammer unit stats are pretty simple, so i suppose it wouldnt be TERRIBLY hard to figure out a conversion for DnD > Warhammer Battle, or even Warhammer roleplay > warhammer battle. The hardest conversion would be 3rd edition CoDzilla or Wizards. I will check out the links you provided. Thanks a ton, keep the ideas coming! [/QUOTE]
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