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<blockquote data-quote="fireinthedust" data-source="post: 4960308" data-attributes="member: 51930"><p>I'm a 4e fanatic, sure, so I like to throw that in there. I have a bookshelf filled with 3e books, and while I've enjoyed them I just can't do the math. I... well, love D&D, but could never find 3e people to play with. I finally offered to run a game for some RPGA buffs, but I had no idea how overpowered PCs get at mid-to-high levels, so they wiped the floor with an army I threw at them. This was because I didn't know that every monster's stat blocks is simply the basic naked version of a monster, who needs to be outfitted with piles of magical protections to have them last more than a single round. No such math issues running 4e for me.</p><p> At any rate, stay in 3e if you don't mind doing the math, or you've got pre-generated monsters that will challenge your PCs. You're going to be doing a ton of prep work for every single aspect of the game. [/two cents]</p><p></p><p></p><p>Do you like Paizo? Pathfinder (which, oddly, I love; and would run for 4e <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" />) has a great set of nations, and a map. If you're big on 3e, you could have the various armies come from parts of the Pathfinder CS.</p><p></p><p>Eberron is another national politics setting, tho far fewer nations. You could have the PCs fighting for their nation, and conquering provinces one by one. The final battle could be a march on the Lords of Dust, who have secretly been controlling their enemies and sending assassins against the party members.</p><p></p><p>Challenges to your nations: keeping in mind your nations providing your armies with resources/troop options/points for the battlefield builds. you could have Nation-level challenges, like unrest or weather difficulties in each reason. This could lower the number of points for the armies. So could two rival nations: any Battlefield with both Elves and Dwarves, or both Paladins and Undead, loose you a small number of points per nation. </p><p> As well, for RP, you'd have the PCs quest for items or alliances that could curb the point loss.</p><p></p><p>Nation 1: Elves: 5 pts per round. If you join with Nation 2, lose 2 pts.</p><p>Nation 2: Dwarves: ditto for nation 1. </p><p>Nation 3: Undead: 3 pts per round; -2 if forced to work with nation 4</p><p>Nation 4: Thrane (from Eberron): Paladins and clerics: 5pts per round hates Undead; -3 pts if forced to work with the Undead</p><p></p><p>I gave the Undead fewer points because they could maybe have cooler powers. I really have no idea how Warhammer works, though I'm guessing they have more points for an army.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4960308, member: 51930"] I'm a 4e fanatic, sure, so I like to throw that in there. I have a bookshelf filled with 3e books, and while I've enjoyed them I just can't do the math. I... well, love D&D, but could never find 3e people to play with. I finally offered to run a game for some RPGA buffs, but I had no idea how overpowered PCs get at mid-to-high levels, so they wiped the floor with an army I threw at them. This was because I didn't know that every monster's stat blocks is simply the basic naked version of a monster, who needs to be outfitted with piles of magical protections to have them last more than a single round. No such math issues running 4e for me. At any rate, stay in 3e if you don't mind doing the math, or you've got pre-generated monsters that will challenge your PCs. You're going to be doing a ton of prep work for every single aspect of the game. [/two cents] Do you like Paizo? Pathfinder (which, oddly, I love; and would run for 4e :angel:) has a great set of nations, and a map. If you're big on 3e, you could have the various armies come from parts of the Pathfinder CS. Eberron is another national politics setting, tho far fewer nations. You could have the PCs fighting for their nation, and conquering provinces one by one. The final battle could be a march on the Lords of Dust, who have secretly been controlling their enemies and sending assassins against the party members. Challenges to your nations: keeping in mind your nations providing your armies with resources/troop options/points for the battlefield builds. you could have Nation-level challenges, like unrest or weather difficulties in each reason. This could lower the number of points for the armies. So could two rival nations: any Battlefield with both Elves and Dwarves, or both Paladins and Undead, loose you a small number of points per nation. As well, for RP, you'd have the PCs quest for items or alliances that could curb the point loss. Nation 1: Elves: 5 pts per round. If you join with Nation 2, lose 2 pts. Nation 2: Dwarves: ditto for nation 1. Nation 3: Undead: 3 pts per round; -2 if forced to work with nation 4 Nation 4: Thrane (from Eberron): Paladins and clerics: 5pts per round hates Undead; -3 pts if forced to work with the Undead I gave the Undead fewer points because they could maybe have cooler powers. I really have no idea how Warhammer works, though I'm guessing they have more points for an army. [/QUOTE]
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