Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Grand Theft Equine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Boddynock" data-source="post: 2819592" data-attributes="member: 21506"><p>[CODE]Name: Jostin Chenser</p><p>Class: Rogue 3, Wizard 1</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Lawful Neutral</p><p>Deity: Boccob</p><p></p><p>Str: 11 +0 Level: 4 XP: 6000</p><p>Dex: 16 +3 BAB: +2 HP: 19</p><p>Con: 12 +1 Grapple:+2 Dmg Red: nil</p><p>Int: 17 +3 Speed: 30' Spell Res: nil</p><p>Wis: 10 +0 Init: +3 Spell Save: n/a</p><p>Cha: 10 +0 ACP: -0 Spell Fail: 0%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +0 +0 +3 +0 +0 +0 13</p><p>Touch: 13 Flatfooted: 10</p><p></p><p>Saves: Base Mod Misc Total</p><p>Fort: +1 +1 +0 +2</p><p>Ref: +3 +3 +0 +6</p><p>Will: +3 +0 +0 +3</p><p></p><p>Weapon Attack Damage Critical</p><p>Xbow, light, MW +6 1d8 19-20/x2</p><p>Dagger, MW +3 1d4 19-20/x2</p><p></p><p>Languages: Common</p><p> Dwarven</p><p> Elven</p><p> Merdian</p><p></p><p>Abilities: Favoured class: any</p><p> Evasion</p><p> Sneak Attack (+2d6)</p><p> Trapfinding</p><p> Trap Sense</p><p> Bonus Language: ???</p><p> Familiar</p><p> School, Prohibited: Necromancy</p><p> School, Specialist: Divination</p><p> Scribe Scroll</p><p> Spells, Arcane</p><p></p><p>Arcane Spells Known:</p><p>Level 0: All except necromantic</p><p>Level 1: Burning Hands</p><p> Comprehend Languages</p><p> Hold Portal</p><p> Identify</p><p> Mage Armor</p><p> Nystul’s Magic Aura</p><p></p><p>Spells per day: 3+1/2+1</p><p></p><p>Prepared spells:</p><p>Level 0: Detect Magic</p><p> Read Magic</p><p> Light</p><p> Mage Hand</p><p>Level 1: Hold Portal</p><p> Identify</p><p> Mage Armor</p><p></p><p>Feats: Point Blank Shot</p><p> Skill Focus (Appraise)</p><p> Skill Focus (Disable Device)</p><p></p><p>Skill Points: 42 Max Ranks: 7/3.5</p><p>Skills Ranks Mod Misc Total</p><p>Appraise +7 +3 +3* +13</p><p>Craft (Locksmithing) +7 +3 +0 +10</p><p>Craft (Trapmaking) +7 +3 +0 +10</p><p>Disable Device +7 +3 +5** +15</p><p>Gather Information +7 +0 +2*** +9</p><p>Knowledge (Arcana) +1.5 +3 +0 +4</p><p>Knowledge (Architecture)+1.5 +3 +0 +4</p><p>Knowledge (History) +1.5 +3 +0 +4</p><p>Knowledge (Local) +5 +3 +0 +8</p><p>Knowledge (Nobility) +1.5 +3 +0 +4</p><p>Knowledge (The Planes) +1.5 +3 +0 +4</p><p>Move Silently +4 +3 +0 +7</p><p>Open Lock +7 +3 +2****+12</p><p>Search +6 +3 +0 +9</p><p>Spellcraft +5 +3 +0 +8</p><p></p><p>* +3 bonus from Skill Focus (Appraise)</p><p>** Includes +3 bonus from Skill Focus (Disable Device) & +2 bonus from MW Thieves’ Tools</p><p>*** +2 synergy bonus from 5+ ranks in Knowledge (Local)</p><p>**** +2 bonus from MW Thieves’ Tools</p><p></p><p>Equipment: Cost Weight</p><p>Artisan’s tools, MW 55gp -lb*</p><p>Backpack 2gp 2lb</p><p>Bolts, crossbow x10 1gp 1lb</p><p>Crossbow, light, MW 335gp 4lb</p><p>Dagger, MW 302gp 1lb</p><p>Explorer’s outfit 10gp 2lb**</p><p>Flint & steel 1gp -lb</p><p>Magnifying glass 100gp 1lb</p><p>Pearl, white x5 500gp .5lb***</p><p>Scale, merchant 2gp 1lb</p><p>Scholars’ outfit -gp -lb****</p><p>Scroll, Burning Hands x2 25gp -lb</p><p>Scroll, Detect Magic x2 12.5gp -lb</p><p>Scroll, Light x2 12.5gp -lb</p><p>Scroll, Hold Portal x2 25gp -lb</p><p>Scroll, Mage Armor x4 50gp -lb</p><p>Spell component pouch 5gp 3lb</p><p>Spellbook, wizard’s 15gp 3lb</p><p>Thieves’ tools, MW 100gp 2lb</p><p>Wand, Magic Missile (50 charges) 750gp -lb</p><p>Wand, Shield (50 charges) 750gp -lb</p><p></p><p>* Not carried with him but stored in his workshop.</p><p>** This is what he wears when on a job for the Guild. I’ve factored a weight increase of 2lb, since his normal garb (scholar’s outfit) weighs 2lb less than this one does.</p><p>*** Spell component for Identify spell.</p><p>**** Not worn or carried when he’s on a job.</p><p></p><p>Total Weight: 20.82lb Money: 13pp* 16gp 10sp 0cp (0.32lb)</p><p></p><p>* Not carried with him but hidden in a well-concealed – and trapped – stash in an undisclosed location.</p><p></p><p> Light Med Heavy Lift Push</p><p>Max Weight: 0-39 40-77 78-114 114 570</p><p></p><p>Age: 19</p><p>Height: 5'5"</p><p>Weight: 145lb</p><p>Eyes: hazel</p><p>Hair: auburn</p><p>Skin: pale</p><p></p><p>Sparrow Familiar (Wotcha):</p><p>Diminutive magical beast; HD 1; HP 9 (half of Jostin’s);</p><p>Init +2; Speed 10 ft, Fly 40 ft (average);</p><p>AC 17, touch 16, flat-footed 15;</p><p>Base Attack +0; Grapple -17; Attack -; Full Attack -;</p><p>Space/Reach 1 ft/0 ft; SA -;</p><p>SQ improved evasion, low-light vision, granted abilities;</p><p>AL LN; Saves Fort +2, Ref +4, Will +2;</p><p>Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6.</p><p>Skills & Feats: Listen +8, Spot +8; Alertness.</p><p>Speaks one language.</p><p>Gives +3 to Appraise skill.[/CODE]</p><p>Appearance: Pale, and with a distracted air, Jostin Chenser seems an innocuous, hardworking craftsman. He is young to be running his own business but his results bear out the reputation he is beginning to develop as an extremely competent and reliable purveyor of locks and traps.</p><p></p><p>Somewhat obsessive in his habits, Jostin is clearly fascinated by the intricacies of the mechanisms with which he works. He will talk for hours about the sweet balance of his latest creation – not so much as a salesman would, but rather as an enthusiast must when describing the object of his passion.</p><p></p><p>Jostin is of middling height and slim build. His auburn hair is always a mess – a bit too long and badly in need of combing. He has long, sensitive fingers which are never still. They are always tapping out a beat on lock components, fitting and removing tumblers, checking and rechecking the contents of the arcane pouch he wears at his belt.</p><p> </p><p>Background: The middle son of a mage couple, Jostin decided quite early in his life that he didn’t want to be just another magician. Although taken with the intricacies of arcane knowledge, it was the physical manifestation of patterns, permutations and possibilities to be found in all manner of locking devices which really fascinated him.</p><p></p><p>A lover of knowledge for its own sake, he rapidly became fascinated with the process of securing and protecting that knowledge – and other, more material things, as well – from the incursions of outsiders.</p><p></p><p>During his early teens, Jostin’s stubborn, rebellious nature led him to experiment outside the confines of the law. Coming quickly to the notice of the Thieves’ Guild, he was recruited as a street runner. Through his intelligence and his interest in locks and traps, he quickly found a niche as a burglar.</p><p></p><p>Unconcerned by traditional moralities, he nevertheless drew the line at violence, reasoning that if he were not adept enough to break and enter without attracting the attentions of the residents, then it was far better for him to make off quickly and quietly.</p><p></p><p>Recent experiences, however, have encouraged him to develop his archery skills, and to acquire a couple of wands to give him an edge, should he be drawn into combat against his will.</p><p></p><p>Codes are a hobby of his, but one which he has little time to indulge these days. Instead, he has taken to studying a variety of disciplines – all with an eye to generating an income which will, eventually, allow him to focus his efforts on what he really loves, the acquisition of knowledge.</p><p></p><p>To that end, Jostin eventually acquiesced to his parents’ entreaties that he attend the arcane university in the city of his birth – the university where both his parents work on the academic staff. It was not easy being a student in the establishment where they both taught – not because of the demands of study, since he romped through the basic apprenticeship studies in record time, but rather because of the social expectations of his parents and their colleagues that Ashwin and Sarai’s son was destined for magical greatness. Who knows? At some stage he might go back, and prove them right.</p><p></p><p>Jostin works as a locksmith and trapmaker, as well as a fence and burglar. He has also been known to “enhance” small items brought to him on commission, through judicious use of the spell “Nystul’s Magic Aura”. His favourite lurk is to claim that said items have a luck spell, which, when called upon, will dramatically improve the bearer’s fortune. He is careful, however, only to sell such items to customers who are manifestly too stupid to notice – or are on their way to distant parts on the morrow.</p><p></p><p>He has made it clear to the Thieves’ Guild that, although he is happy to be counted on for any mission that requires a top-notch “admissions expert”, he will not break in to his own clients’ establishments. There’s no challenge in defeating his own creations, and besides, he’s out to make a reputation for himself as the finest locksmith and trap-maker around. Of course, if his clients also purchase from other craftsmen, he has no qualms about defeating <strong>their</strong> devices.</p><p></p><p>The fact that he’s happy to pay a tithe to the Guild on his legitimate business means that they’re happy (at least for now) to allow him his little eccentricity.</p></blockquote><p></p>
[QUOTE="Boddynock, post: 2819592, member: 21506"] [CODE]Name: Jostin Chenser Class: Rogue 3, Wizard 1 Race: Human Size: Medium Gender: Male Alignment: Lawful Neutral Deity: Boccob Str: 11 +0 Level: 4 XP: 6000 Dex: 16 +3 BAB: +2 HP: 19 Con: 12 +1 Grapple:+2 Dmg Red: nil Int: 17 +3 Speed: 30' Spell Res: nil Wis: 10 +0 Init: +3 Spell Save: n/a Cha: 10 +0 ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +3 +0 +0 +0 13 Touch: 13 Flatfooted: 10 Saves: Base Mod Misc Total Fort: +1 +1 +0 +2 Ref: +3 +3 +0 +6 Will: +3 +0 +0 +3 Weapon Attack Damage Critical Xbow, light, MW +6 1d8 19-20/x2 Dagger, MW +3 1d4 19-20/x2 Languages: Common Dwarven Elven Merdian Abilities: Favoured class: any Evasion Sneak Attack (+2d6) Trapfinding Trap Sense Bonus Language: ??? Familiar School, Prohibited: Necromancy School, Specialist: Divination Scribe Scroll Spells, Arcane Arcane Spells Known: Level 0: All except necromantic Level 1: Burning Hands Comprehend Languages Hold Portal Identify Mage Armor Nystul’s Magic Aura Spells per day: 3+1/2+1 Prepared spells: Level 0: Detect Magic Read Magic Light Mage Hand Level 1: Hold Portal Identify Mage Armor Feats: Point Blank Shot Skill Focus (Appraise) Skill Focus (Disable Device) Skill Points: 42 Max Ranks: 7/3.5 Skills Ranks Mod Misc Total Appraise +7 +3 +3* +13 Craft (Locksmithing) +7 +3 +0 +10 Craft (Trapmaking) +7 +3 +0 +10 Disable Device +7 +3 +5** +15 Gather Information +7 +0 +2*** +9 Knowledge (Arcana) +1.5 +3 +0 +4 Knowledge (Architecture)+1.5 +3 +0 +4 Knowledge (History) +1.5 +3 +0 +4 Knowledge (Local) +5 +3 +0 +8 Knowledge (Nobility) +1.5 +3 +0 +4 Knowledge (The Planes) +1.5 +3 +0 +4 Move Silently +4 +3 +0 +7 Open Lock +7 +3 +2****+12 Search +6 +3 +0 +9 Spellcraft +5 +3 +0 +8 * +3 bonus from Skill Focus (Appraise) ** Includes +3 bonus from Skill Focus (Disable Device) & +2 bonus from MW Thieves’ Tools *** +2 synergy bonus from 5+ ranks in Knowledge (Local) **** +2 bonus from MW Thieves’ Tools Equipment: Cost Weight Artisan’s tools, MW 55gp -lb* Backpack 2gp 2lb Bolts, crossbow x10 1gp 1lb Crossbow, light, MW 335gp 4lb Dagger, MW 302gp 1lb Explorer’s outfit 10gp 2lb** Flint & steel 1gp -lb Magnifying glass 100gp 1lb Pearl, white x5 500gp .5lb*** Scale, merchant 2gp 1lb Scholars’ outfit -gp -lb**** Scroll, Burning Hands x2 25gp -lb Scroll, Detect Magic x2 12.5gp -lb Scroll, Light x2 12.5gp -lb Scroll, Hold Portal x2 25gp -lb Scroll, Mage Armor x4 50gp -lb Spell component pouch 5gp 3lb Spellbook, wizard’s 15gp 3lb Thieves’ tools, MW 100gp 2lb Wand, Magic Missile (50 charges) 750gp -lb Wand, Shield (50 charges) 750gp -lb * Not carried with him but stored in his workshop. ** This is what he wears when on a job for the Guild. I’ve factored a weight increase of 2lb, since his normal garb (scholar’s outfit) weighs 2lb less than this one does. *** Spell component for Identify spell. **** Not worn or carried when he’s on a job. Total Weight: 20.82lb Money: 13pp* 16gp 10sp 0cp (0.32lb) * Not carried with him but hidden in a well-concealed – and trapped – stash in an undisclosed location. Light Med Heavy Lift Push Max Weight: 0-39 40-77 78-114 114 570 Age: 19 Height: 5'5" Weight: 145lb Eyes: hazel Hair: auburn Skin: pale Sparrow Familiar (Wotcha): Diminutive magical beast; HD 1; HP 9 (half of Jostin’s); Init +2; Speed 10 ft, Fly 40 ft (average); AC 17, touch 16, flat-footed 15; Base Attack +0; Grapple -17; Attack -; Full Attack -; Space/Reach 1 ft/0 ft; SA -; SQ improved evasion, low-light vision, granted abilities; AL LN; Saves Fort +2, Ref +4, Will +2; Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6. Skills & Feats: Listen +8, Spot +8; Alertness. Speaks one language. Gives +3 to Appraise skill.[/CODE] Appearance: Pale, and with a distracted air, Jostin Chenser seems an innocuous, hardworking craftsman. He is young to be running his own business but his results bear out the reputation he is beginning to develop as an extremely competent and reliable purveyor of locks and traps. Somewhat obsessive in his habits, Jostin is clearly fascinated by the intricacies of the mechanisms with which he works. He will talk for hours about the sweet balance of his latest creation – not so much as a salesman would, but rather as an enthusiast must when describing the object of his passion. Jostin is of middling height and slim build. His auburn hair is always a mess – a bit too long and badly in need of combing. He has long, sensitive fingers which are never still. They are always tapping out a beat on lock components, fitting and removing tumblers, checking and rechecking the contents of the arcane pouch he wears at his belt. Background: The middle son of a mage couple, Jostin decided quite early in his life that he didn’t want to be just another magician. Although taken with the intricacies of arcane knowledge, it was the physical manifestation of patterns, permutations and possibilities to be found in all manner of locking devices which really fascinated him. A lover of knowledge for its own sake, he rapidly became fascinated with the process of securing and protecting that knowledge – and other, more material things, as well – from the incursions of outsiders. During his early teens, Jostin’s stubborn, rebellious nature led him to experiment outside the confines of the law. Coming quickly to the notice of the Thieves’ Guild, he was recruited as a street runner. Through his intelligence and his interest in locks and traps, he quickly found a niche as a burglar. Unconcerned by traditional moralities, he nevertheless drew the line at violence, reasoning that if he were not adept enough to break and enter without attracting the attentions of the residents, then it was far better for him to make off quickly and quietly. Recent experiences, however, have encouraged him to develop his archery skills, and to acquire a couple of wands to give him an edge, should he be drawn into combat against his will. Codes are a hobby of his, but one which he has little time to indulge these days. Instead, he has taken to studying a variety of disciplines – all with an eye to generating an income which will, eventually, allow him to focus his efforts on what he really loves, the acquisition of knowledge. To that end, Jostin eventually acquiesced to his parents’ entreaties that he attend the arcane university in the city of his birth – the university where both his parents work on the academic staff. It was not easy being a student in the establishment where they both taught – not because of the demands of study, since he romped through the basic apprenticeship studies in record time, but rather because of the social expectations of his parents and their colleagues that Ashwin and Sarai’s son was destined for magical greatness. Who knows? At some stage he might go back, and prove them right. Jostin works as a locksmith and trapmaker, as well as a fence and burglar. He has also been known to “enhance” small items brought to him on commission, through judicious use of the spell “Nystul’s Magic Aura”. His favourite lurk is to claim that said items have a luck spell, which, when called upon, will dramatically improve the bearer’s fortune. He is careful, however, only to sell such items to customers who are manifestly too stupid to notice – or are on their way to distant parts on the morrow. He has made it clear to the Thieves’ Guild that, although he is happy to be counted on for any mission that requires a top-notch “admissions expert”, he will not break in to his own clients’ establishments. There’s no challenge in defeating his own creations, and besides, he’s out to make a reputation for himself as the finest locksmith and trap-maker around. Of course, if his clients also purchase from other craftsmen, he has no qualms about defeating [B]their[/B] devices. The fact that he’s happy to pay a tithe to the Guild on his legitimate business means that they’re happy (at least for now) to allow him his little eccentricity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grand Theft Equine
Top