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General Tabletop Discussion
*TTRPGs General
Granting companion animals, pets, familiars
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<blockquote data-quote="pauljathome" data-source="post: 5780229" data-attributes="member: 21807"><p>If the pet is basically fluff then I just allow it, especially if the pet is acquired in a normal way in play. Basically fluff means that it can definitely still be useful from time to time but it is primarily there to make everybodys time (including the GMs) more fun.</p><p></p><p>I also make it clear to the player that the animal more or less has script immunity so long as it remains mostly fluff. If it starts to seriously impact the game or seriously do things like scouting ahead then it runs the normal risks of being squashed flat (and most pets are VERY, VERY squashable).</p><p></p><p>I also absolutely reserve the right to take over pets when appropriate (and amusing). For example, last night the PCs bat familiar (low enough level to only have empathic communication) "Told" the PC that it had detected something very dangerous when it left some guano on his shoulder as it went flying away as far as possible. When the PCs finally saw the picture of the monster they had no problem with that ruling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>If the "pet" is actually going to be something significant on a regular basis (eg, druids animal companion) then the PC absolutely has to pay for it with whatever currency seems best (multiclassing plus feat in D&D, experience points in Champions, whatever)</p><p></p><p>And I reserve my right to remove them later if they start to bring play down to a crawl as everybody has a menagerie to manage.</p></blockquote><p></p>
[QUOTE="pauljathome, post: 5780229, member: 21807"] If the pet is basically fluff then I just allow it, especially if the pet is acquired in a normal way in play. Basically fluff means that it can definitely still be useful from time to time but it is primarily there to make everybodys time (including the GMs) more fun. I also make it clear to the player that the animal more or less has script immunity so long as it remains mostly fluff. If it starts to seriously impact the game or seriously do things like scouting ahead then it runs the normal risks of being squashed flat (and most pets are VERY, VERY squashable). I also absolutely reserve the right to take over pets when appropriate (and amusing). For example, last night the PCs bat familiar (low enough level to only have empathic communication) "Told" the PC that it had detected something very dangerous when it left some guano on his shoulder as it went flying away as far as possible. When the PCs finally saw the picture of the monster they had no problem with that ruling :-) If the "pet" is actually going to be something significant on a regular basis (eg, druids animal companion) then the PC absolutely has to pay for it with whatever currency seems best (multiclassing plus feat in D&D, experience points in Champions, whatever) And I reserve my right to remove them later if they start to bring play down to a crawl as everybody has a menagerie to manage. [/QUOTE]
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Granting companion animals, pets, familiars
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