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Granting XP help
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<blockquote data-quote="pemerton" data-source="post: 6044586" data-attributes="member: 42582"><p>I think one PC converting another PC, in game, is very different from a player persuading another player about a mechanical choice in action resolution or PC build in an out-of-character conversation.</p><p></p><p>Extremely different.</p><p></p><p>And it's not true that resource can't be expended to achieve this. The cleric PC can spend resources healing the other PC. Or rebuilding his/her ruined house. Or could risk his/her life in combat to help the other PC, therefore illustrating the lengths to which the god in question will go to help the deserving. Even in the absence of a PC vs PC social conflict resoution mechanic, there are many ways to spend resources to persuade another PC to your point of view.</p><p></p><p>I don't understand this either - why is RPing that interacts with the GM's setting not its own reward also?</p><p></p><p>If characterisation, adding colour, exploring thematic idea, etc are worthwhile components of the game, they seem to be as worthwhile when done intraparty as with the GM. Which takes us back to PC conversion of another PC. If it took the form of "Write my god's name on your character sheet, then I can heal you without having to atone" of course no XP are required. But if it actually played out in character, with arguments being put, offers being made, etc then it strikes me as entirely XP worthy (under a general RP/Quest/etc XP framework).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6044586, member: 42582"] I think one PC converting another PC, in game, is very different from a player persuading another player about a mechanical choice in action resolution or PC build in an out-of-character conversation. Extremely different. And it's not true that resource can't be expended to achieve this. The cleric PC can spend resources healing the other PC. Or rebuilding his/her ruined house. Or could risk his/her life in combat to help the other PC, therefore illustrating the lengths to which the god in question will go to help the deserving. Even in the absence of a PC vs PC social conflict resoution mechanic, there are many ways to spend resources to persuade another PC to your point of view. I don't understand this either - why is RPing that interacts with the GM's setting not its own reward also? If characterisation, adding colour, exploring thematic idea, etc are worthwhile components of the game, they seem to be as worthwhile when done intraparty as with the GM. Which takes us back to PC conversion of another PC. If it took the form of "Write my god's name on your character sheet, then I can heal you without having to atone" of course no XP are required. But if it actually played out in character, with arguments being put, offers being made, etc then it strikes me as entirely XP worthy (under a general RP/Quest/etc XP framework). [/QUOTE]
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