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Graph Paper Romance: When D&D Characters Date
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<blockquote data-quote="the Jester" data-source="post: 7751640" data-attributes="member: 1210"><p>I run a game that has several instances of pcs married, both to other pcs and to npcs. Romance has been a plot point multiple times. </p><p></p><p>I run a fairly hardcore sandbox campaign, with an emphasis on the passage of time and downtime. Since 5e launched, around 6 years of game time have passed. I also run multiple groups with lots of players, and most players end up with a 'stable' of different pcs in the milieu. I've created a set of rules for finding romance (with an npc) as a downtime activity; the DMG carousing downtime activity also has romance as a potential result. So in my game, we've ended up with at least the following relationships:</p><p></p><ul> <li data-xf-list-type="ul">A pc ranger (who died) had an npc girlfriend who he met in play (his group spent tons of time in a brewery);</li> <li data-xf-list-type="ul">A pair of pcs who had a drunken one-night stand ended up getting married after the man (a monk) was ennobled and then pressed to produce an heir;</li> <li data-xf-list-type="ul">A pc tabaxi spent around six months of downtime traveling to a tabaxi enclave to find and woo a suitable mate and has had kids; </li> <li data-xf-list-type="ul">Said tabaxi's sister also had some romance, but an unsuccessful one;</li> <li data-xf-list-type="ul">Another pc noble got married to an orcish princess for political reasons;</li> <li data-xf-list-type="ul">A pc gnome got caught up in romance via the aforementioned carousing downtime, and the romance has stuck.</li> </ul><p></p><p>I may be forgetting some others. </p><p></p><p>I'm also a huge fan of multi-generation campaigning; several of those have produced kids, who are eventual future pc options for the players.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7751640, member: 1210"] I run a game that has several instances of pcs married, both to other pcs and to npcs. Romance has been a plot point multiple times. I run a fairly hardcore sandbox campaign, with an emphasis on the passage of time and downtime. Since 5e launched, around 6 years of game time have passed. I also run multiple groups with lots of players, and most players end up with a 'stable' of different pcs in the milieu. I've created a set of rules for finding romance (with an npc) as a downtime activity; the DMG carousing downtime activity also has romance as a potential result. So in my game, we've ended up with at least the following relationships: [LIST] [*]A pc ranger (who died) had an npc girlfriend who he met in play (his group spent tons of time in a brewery); [*]A pair of pcs who had a drunken one-night stand ended up getting married after the man (a monk) was ennobled and then pressed to produce an heir; [*]A pc tabaxi spent around six months of downtime traveling to a tabaxi enclave to find and woo a suitable mate and has had kids; [*]Said tabaxi's sister also had some romance, but an unsuccessful one; [*]Another pc noble got married to an orcish princess for political reasons; [*]A pc gnome got caught up in romance via the aforementioned carousing downtime, and the romance has stuck. [/LIST] I may be forgetting some others. I'm also a huge fan of multi-generation campaigning; several of those have produced kids, who are eventual future pc options for the players. [/QUOTE]
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