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Graph Paper Romance: When D&D Characters Date
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<blockquote data-quote="Jester David" data-source="post: 7751697" data-attributes="member: 37579"><p>I've done it a couple times. Once with another PC, and once with an NPC in an ongoing game.</p><p>I find it works well if you don't approach it too seriously and really keep it as a background motivation. </p><p></p><p>I had a PC that was really a reluctant adventurer that didn't like the rest of the group but was forced together with them. He was an ass. And then they had some downtime and started a new adventure. I needed a good in-character reason for my PC to stay with a group that he should realistically be leaving. Having him fall in love with another PC worked. It kept him in the party and made him more cooperative </p><p>While I didn't tell the other player, I didn't force the romance on her: had she decided not to reciprocate, it would have just been unrequited. (It helped that she and I were married to different people, so there wasn't the hint of me romancing her character to get to her.) But what made it entertaining for the rest of the table was the sitcom-esque aspects. My character was reluctant to tell the object of his affection how he felt and continued to do small heroic gestures to catch her eye, while she was oblivious to his attraction. Which led to embarrassment, humiliation, and comedy. Not treating it like high drama while also having a character you could laugh at made the resulting events far more entertaining. </p><p>And designing it like a will-they-won't-they relationship also relieved the pressure to have it consummated or move to the "next level".</p></blockquote><p></p>
[QUOTE="Jester David, post: 7751697, member: 37579"] I've done it a couple times. Once with another PC, and once with an NPC in an ongoing game. I find it works well if you don't approach it too seriously and really keep it as a background motivation. I had a PC that was really a reluctant adventurer that didn't like the rest of the group but was forced together with them. He was an ass. And then they had some downtime and started a new adventure. I needed a good in-character reason for my PC to stay with a group that he should realistically be leaving. Having him fall in love with another PC worked. It kept him in the party and made him more cooperative While I didn't tell the other player, I didn't force the romance on her: had she decided not to reciprocate, it would have just been unrequited. (It helped that she and I were married to different people, so there wasn't the hint of me romancing her character to get to her.) But what made it entertaining for the rest of the table was the sitcom-esque aspects. My character was reluctant to tell the object of his affection how he felt and continued to do small heroic gestures to catch her eye, while she was oblivious to his attraction. Which led to embarrassment, humiliation, and comedy. Not treating it like high drama while also having a character you could laugh at made the resulting events far more entertaining. And designing it like a will-they-won't-they relationship also relieved the pressure to have it consummated or move to the "next level". [/QUOTE]
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