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Graph Paper Romance: When D&D Characters Date
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<blockquote data-quote="Packratt66" data-source="post: 7752321" data-attributes="member: 6932318"><p>It has been a while since I played a D&D game which had romance more than finding the local brothel. But I have played a couple of other Tabletop RPGs that had some great romance that played well. The first was between 2 PCs, in an EXALTED game. My character was a young and nieve pre-Exalt girl when the story started and she both sacrificed herself and Exalted trying to keep a more experienced Exalt alive. That sacrifice turned into a long-term subplot romance and limited life-span. It also allowed me to give my character a good death, something that is sometimes all too lacking in RPGs. The other was a home brew WWII game where my character was a US GI in the Pacific Theater and the romance with an NPC began when he was stationed in Australia. It may have been a bit anachronistic how it started (the NPC teaching my character how to surf) but that moment became a focal point for the character helping inspire him in those moments where he did not think he’d survive. </p><p></p><p>The key, I think, was that neither time did the romance become explicit “on screen”, although there were just enough “tender moments” to show the depth of emotion and connection. It can be a very fine line to walk, especially if others become jealous. I would take the advice given about making sure the other player is ok with the romantic pursuit and open it up to making sure the rest of the group is ok with it. It can be fun, interesting and a wonderful way to drive the story. But it can also be a bore, tedious or worse if it’s not handled correctly or if others are not in to that kind of role play.</p></blockquote><p></p>
[QUOTE="Packratt66, post: 7752321, member: 6932318"] It has been a while since I played a D&D game which had romance more than finding the local brothel. But I have played a couple of other Tabletop RPGs that had some great romance that played well. The first was between 2 PCs, in an EXALTED game. My character was a young and nieve pre-Exalt girl when the story started and she both sacrificed herself and Exalted trying to keep a more experienced Exalt alive. That sacrifice turned into a long-term subplot romance and limited life-span. It also allowed me to give my character a good death, something that is sometimes all too lacking in RPGs. The other was a home brew WWII game where my character was a US GI in the Pacific Theater and the romance with an NPC began when he was stationed in Australia. It may have been a bit anachronistic how it started (the NPC teaching my character how to surf) but that moment became a focal point for the character helping inspire him in those moments where he did not think he’d survive. The key, I think, was that neither time did the romance become explicit “on screen”, although there were just enough “tender moments” to show the depth of emotion and connection. It can be a very fine line to walk, especially if others become jealous. I would take the advice given about making sure the other player is ok with the romantic pursuit and open it up to making sure the rest of the group is ok with it. It can be fun, interesting and a wonderful way to drive the story. But it can also be a bore, tedious or worse if it’s not handled correctly or if others are not in to that kind of role play. [/QUOTE]
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