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<blockquote data-quote="DracoSuave" data-source="post: 5167922" data-attributes="member: 71571"><p>Alright, some notes with this build.</p><p></p><p>Character Builder will tell you that Crashing Tempest Style is illegal. It is not, you have a Flurry of Blows power. Spiked Gauntlets are only to be used in Heroic. In Paragon, you'll take the hybrid paragon option so you can take Hybrid Talent: Unarmed Combatant.</p><p></p><p>That is when the WHOA begins, as your monk unarmed strike damage (1d8) and your brawler style proficiency bonus (+4) start to marry and have highly accurate superbabies.</p><p></p><p>Belt of the Brawler makes your improvised attacks (explicitly including unarmed) as tho they were with a club. That, in turn, satisfies Crashing Tempest Style.</p><p></p><p>You have many powers that knock things prone, with your grabbing means the Pin Down feat will mean they -never- stand up again.</p><p></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Thanadar, level 10</p><p>Half-Orc, Monk|Fighter</p><p>Monastic Tradition (Hybrid): Stone Fist (Hybrid)</p><p>Hybrid Talent: Fighter Combat Talent</p><p>Fighter Combat Talent: Brawler Style (Hybrid)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 20, Con 12, Dex 20, Int 8, Wis 12, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 12, Dex 16, Int 8, Wis 12, Cha 10.</p><p></p><p></p><p>AC: 25 Fort: 25 Reflex: 23 Will: 19</p><p>HP: 70 Surges: 9 Surge Value: 17</p><p></p><p>TRAINED SKILLS</p><p>Endurance +13, Athletics +15, Acrobatics +15</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +6, Heal +6, History +4, Insight +6, Intimidate +7, Nature +6, Perception +6, Religion +4, Stealth +10, Streetwise +5, Thievery +10</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Improved Grab</p><p>Level 4: Wrenching Grasp</p><p>Level 6: Brawler Guard</p><p>Level 8: Crashing Tempest Style</p><p>Level 10: Hip Throw</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Grappling Strike</p><p>Hybrid at-will 1: Dragon's Tail</p><p>Hybrid encounter 1: Bash and Pinion</p><p>Hybrid daily 1: Seize and Stab</p><p>Hybrid utility 2: Forceful Drag</p><p>Hybrid encounter 3: Eternal Mountain</p><p>Hybrid daily 5: Steel Warrior Technique</p><p>Hybrid utility 6: Leap of the Heavens</p><p>Hybrid encounter 7: Bludgeoning Vise</p><p>Hybrid daily 9: Staggering Blow</p><p>Hybrid utility 10: Grappler's Stance</p><p></p><p>ITEMS</p><p>Spiked gauntlet, Mighty Strike Ki Focus +2, Magic Githweave Armor +3, Amulet of Life +2, Iron Armbands of Power (heroic tier), Belt of the Brawler (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5167922, member: 71571"] Alright, some notes with this build. Character Builder will tell you that Crashing Tempest Style is illegal. It is not, you have a Flurry of Blows power. Spiked Gauntlets are only to be used in Heroic. In Paragon, you'll take the hybrid paragon option so you can take Hybrid Talent: Unarmed Combatant. That is when the WHOA begins, as your monk unarmed strike damage (1d8) and your brawler style proficiency bonus (+4) start to marry and have highly accurate superbabies. Belt of the Brawler makes your improvised attacks (explicitly including unarmed) as tho they were with a club. That, in turn, satisfies Crashing Tempest Style. You have many powers that knock things prone, with your grabbing means the Pin Down feat will mean they -never- stand up again. ====== Created Using Wizards of the Coast D&D Character Builder ====== Thanadar, level 10 Half-Orc, Monk|Fighter Monastic Tradition (Hybrid): Stone Fist (Hybrid) Hybrid Talent: Fighter Combat Talent Fighter Combat Talent: Brawler Style (Hybrid) FINAL ABILITY SCORES Str 20, Con 12, Dex 20, Int 8, Wis 12, Cha 10. STARTING ABILITY SCORES Str 16, Con 12, Dex 16, Int 8, Wis 12, Cha 10. AC: 25 Fort: 25 Reflex: 23 Will: 19 HP: 70 Surges: 9 Surge Value: 17 TRAINED SKILLS Endurance +13, Athletics +15, Acrobatics +15 UNTRAINED SKILLS Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +6, Heal +6, History +4, Insight +6, Intimidate +7, Nature +6, Perception +6, Religion +4, Stealth +10, Streetwise +5, Thievery +10 FEATS Level 1: Hybrid Talent Level 2: Improved Grab Level 4: Wrenching Grasp Level 6: Brawler Guard Level 8: Crashing Tempest Style Level 10: Hip Throw POWERS Hybrid at-will 1: Grappling Strike Hybrid at-will 1: Dragon's Tail Hybrid encounter 1: Bash and Pinion Hybrid daily 1: Seize and Stab Hybrid utility 2: Forceful Drag Hybrid encounter 3: Eternal Mountain Hybrid daily 5: Steel Warrior Technique Hybrid utility 6: Leap of the Heavens Hybrid encounter 7: Bludgeoning Vise Hybrid daily 9: Staggering Blow Hybrid utility 10: Grappler's Stance ITEMS Spiked gauntlet, Mighty Strike Ki Focus +2, Magic Githweave Armor +3, Amulet of Life +2, Iron Armbands of Power (heroic tier), Belt of the Brawler (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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