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<blockquote data-quote="MostlyDm" data-source="post: 6735324" data-attributes="member: 6788973"><p>Yeah, I hear you. In the aforementioned game, the Bardlock and I are the two with extensive table experience. The DM has played a lot, never DMed, and the other two players are completely new to D&D (they mostly play Shadowrun.)</p><p></p><p>The difference is stark. The Bardlock pulls multiple-duty as our face, devastating ranged damage, buffing the party, healing, and coming up with outside-the-box planning. My Wizard (Cleric 1/Abjurer 4, technically) is the main tank, battlefield control, buffing, nuking, and thanks to Observant running around with ludicrous passive Perception and Investigation. He's a tome warlock, so we share rituals, and we both scout with familiars. </p><p></p><p>The other two players are a Ranger and a Fighter/Rogue who had his Rogue levels swapped out for Paladin due to some in-game events. They mostly hit stuff really, really hard, and have a blast doing it. They're good folks, and the Bardlock and I spend a lot of resources building them up, so they don't feel in any way overshadowed. Recent engagement was essentially a cakewalk due to my Web, and Bardic Inspiration enabling a series of Sharpshooter hits against the entangled enemies.</p><p></p><p>(It's worth disclosing: the DM was ridiculously generous with stats at creation and has given out extra feats like candy. Not decisions I agree with; I actually strongly counseled him in private prior to the game about the repercussions of his decisions. But it's certainly made MAD configurations like mine a lot more viable, since the only two stats I don't care about <em>at all</em> are Dex and Cha. He also allows, and grants through narrative, a lot of outside-the-PHB abilities. Which I... am less opposed to, per se, though I have some criticisms of his implementation at times.)</p><p></p><p>That got long-winded. Man, get a D&D player talking about his game and it's all over.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6735324, member: 6788973"] Yeah, I hear you. In the aforementioned game, the Bardlock and I are the two with extensive table experience. The DM has played a lot, never DMed, and the other two players are completely new to D&D (they mostly play Shadowrun.) The difference is stark. The Bardlock pulls multiple-duty as our face, devastating ranged damage, buffing the party, healing, and coming up with outside-the-box planning. My Wizard (Cleric 1/Abjurer 4, technically) is the main tank, battlefield control, buffing, nuking, and thanks to Observant running around with ludicrous passive Perception and Investigation. He's a tome warlock, so we share rituals, and we both scout with familiars. The other two players are a Ranger and a Fighter/Rogue who had his Rogue levels swapped out for Paladin due to some in-game events. They mostly hit stuff really, really hard, and have a blast doing it. They're good folks, and the Bardlock and I spend a lot of resources building them up, so they don't feel in any way overshadowed. Recent engagement was essentially a cakewalk due to my Web, and Bardic Inspiration enabling a series of Sharpshooter hits against the entangled enemies. (It's worth disclosing: the DM was ridiculously generous with stats at creation and has given out extra feats like candy. Not decisions I agree with; I actually strongly counseled him in private prior to the game about the repercussions of his decisions. But it's certainly made MAD configurations like mine a lot more viable, since the only two stats I don't care about [I]at all[/I] are Dex and Cha. He also allows, and grants through narrative, a lot of outside-the-PHB abilities. Which I... am less opposed to, per se, though I have some criticisms of his implementation at times.) That got long-winded. Man, get a D&D player talking about his game and it's all over. [/QUOTE]
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