Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grapple: LIVING SHIELD [mearls]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FadedC" data-source="post: 4036025" data-attributes="member: 55463"><p>Hmm....well it's very rare for me to use monsters more then a few times in any given campaign, granted there are some like orcs who do get a lot more play time. But I would be surprised if my players encountered bugbears often enough to get bored of one specific type of bugbear. The addition of "cool" bugbears makes it more likely they will ever encounter them at all, as currently there are way more evil humanoids then most campaigns have niches for. Anything that makes a humanoid monster more then just orcs with 2 more HD and slightly higher strength is a good thing.</p><p></p><p>Most of your complaints about monsters being sort of 1 trick things that get dull after a few time could really apply to almost every monster in 3e. The only real point you make is that it's nice to be able to take a "vanilla" monster like the orc and be able to have dozens of different types of orcs without relying on a couple with stats in the monster manual. If that's difficult to do then I agree it will be a problem. However there are supposed to be rules for creating custom npcs, and I can't imagine they can't be applied to orcs just as easily. In fact one might reasonably create goblin/orc/etc stranglers using the bugbear strangler as an archetype (though a goblin using somebody as a human shield seems kind of wrong for size reasons).</p><p></p><p>Inconsistant abilities will always be a problem with expansion books, both for player and monster powers. I like the MM5, but the fleshy hook isn't the only ability that's inconsistant in it's application. That's not a problem with monsters abilities as much as a problem with expansions materials. </p><p></p><p>Finally as stated before players learning monster manuevers should be adjudicated on a case per case basis, but I wouldn't expect monster powers to all be so minor that they could be justifiably learned by spending a single feat or talent.</p></blockquote><p></p>
[QUOTE="FadedC, post: 4036025, member: 55463"] Hmm....well it's very rare for me to use monsters more then a few times in any given campaign, granted there are some like orcs who do get a lot more play time. But I would be surprised if my players encountered bugbears often enough to get bored of one specific type of bugbear. The addition of "cool" bugbears makes it more likely they will ever encounter them at all, as currently there are way more evil humanoids then most campaigns have niches for. Anything that makes a humanoid monster more then just orcs with 2 more HD and slightly higher strength is a good thing. Most of your complaints about monsters being sort of 1 trick things that get dull after a few time could really apply to almost every monster in 3e. The only real point you make is that it's nice to be able to take a "vanilla" monster like the orc and be able to have dozens of different types of orcs without relying on a couple with stats in the monster manual. If that's difficult to do then I agree it will be a problem. However there are supposed to be rules for creating custom npcs, and I can't imagine they can't be applied to orcs just as easily. In fact one might reasonably create goblin/orc/etc stranglers using the bugbear strangler as an archetype (though a goblin using somebody as a human shield seems kind of wrong for size reasons). Inconsistant abilities will always be a problem with expansion books, both for player and monster powers. I like the MM5, but the fleshy hook isn't the only ability that's inconsistant in it's application. That's not a problem with monsters abilities as much as a problem with expansions materials. Finally as stated before players learning monster manuevers should be adjudicated on a case per case basis, but I wouldn't expect monster powers to all be so minor that they could be justifiably learned by spending a single feat or talent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grapple: LIVING SHIELD [mearls]
Top