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<blockquote data-quote="Corwin" data-source="post: 1157296" data-attributes="member: 1560"><p>This is from the 3.0 FAQ, take it for what it's worth...</p><p></p><p><em><strong> When rolling opposed attack rolls (such as in a grapple </strong></em></p><p><em><strong>or a disarm attempt), does a natural 1 mean automatic </strong></em></p><p><em><strong>failure as it does for a normal attack roll? </strong></em></p><p><em></em></p><p><em> For the attacker (that is, the character trying to disarm a foe </em></p><p><em>or accomplish something with a grapple check) a natural 1 fails </em></p><p><em>and a natural 20 succeeds, no matter what the defender rolls. </em></p><p><em>Although the defender.s roll is called an .opposed attack roll,. </em></p><p><em>the defender is really just setting the DC for the attacker: 1s and </em></p><p><em>20s aren.t special for the defender. Just apply the defender.s </em></p><p><em>modifiers to set the DC for the attacker. If both the attacker and </em></p><p><em>the defender roll a 1, the attacker fails. If both the attacker and </em></p><p><em>the defender roll a 20, the attacker succeeds. Note that you </em></p><p><em>cannot get a hold on a foe two or more sizes larger than you </em></p><p><em>(see page 137 in the Player.s Handbook). </em></p><p><em></em></p><p><em> All of the foregoing assumes that you are indeed making an </em></p><p><em>opposed attack roll, which is subject to automatic success or </em></p><p><em>failure. Checks are not subject to automatic success or failure. </em></p><p><em>For example, if you are making an opposed check (as you </em></p><p><em>would when making a Hide check opposed by a foe’s Spot </em></p><p><em>check) a roll of 1 or 20 has no special significance. </em></p></blockquote><p></p>
[QUOTE="Corwin, post: 1157296, member: 1560"] This is from the 3.0 FAQ, take it for what it's worth... [i][b] When rolling opposed attack rolls (such as in a grapple or a disarm attempt), does a natural 1 mean automatic failure as it does for a normal attack roll? [/b] For the attacker (that is, the character trying to disarm a foe or accomplish something with a grapple check) a natural 1 fails and a natural 20 succeeds, no matter what the defender rolls. Although the defender.s roll is called an .opposed attack roll,. the defender is really just setting the DC for the attacker: 1s and 20s aren.t special for the defender. Just apply the defender.s modifiers to set the DC for the attacker. If both the attacker and the defender roll a 1, the attacker fails. If both the attacker and the defender roll a 20, the attacker succeeds. Note that you cannot get a hold on a foe two or more sizes larger than you (see page 137 in the Player.s Handbook). All of the foregoing assumes that you are indeed making an opposed attack roll, which is subject to automatic success or failure. Checks are not subject to automatic success or failure. For example, if you are making an opposed check (as you would when making a Hide check opposed by a foe’s Spot check) a roll of 1 or 20 has no special significance. [/i] [/QUOTE]
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