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Grapple: The fix.
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<blockquote data-quote="Li Shenron" data-source="post: 3239659" data-attributes="member: 1465"><p>The idea is great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Some things to consider, just brainstorming:</p><p></p><p><strong>Grapple</strong> </p><p></p><p>I would consider a slight change to what a grapple check is, to give agile creatures some bonuses (particularly true when the check is to avoid being grappled). What if the grapple check include both Str and Dex modifiers?</p><p></p><p>Simplify the description even more: the unarmed strike and the light weapon could be subsumed in one thing:</p><p>"As an attack action you can strike the grappled opponent with a light weapon (including natural weapons). You make an attack against their normal AC, with a -2 penelity to hit if you use a manufactured weapon." (The "crush" idea could be ignored, or put into a specific feat "Crushing grapple").</p><p></p><p>I wouldn't allow the grappler to cast a spell, to be honest. This would result in 3 only options during a grapple:</p><p></p><p>- attack</p><p>- pin</p><p>- drag</p><p></p><p>Otherwise, casting a spell could be allowed, but I think that it requires at least that the spell has somatic/material/focus component...</p><p></p><p><strong>Grab</strong> </p><p></p><p>A possible addition is a size bonus to the Grab attack, because otherwise the larger character is actually having a penalty from size in this touch attack. </p><p></p><p><strong>Harry</strong></p><p></p><p>I actually didn't get this because I don't know what "to harry" means... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>What happened to the option of a smaller character grabbing A PART of a bigger foe, like a leg or an arm or the neck?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3239659, member: 1465"] The idea is great. :D Some things to consider, just brainstorming: [B]Grapple[/B] I would consider a slight change to what a grapple check is, to give agile creatures some bonuses (particularly true when the check is to avoid being grappled). What if the grapple check include both Str and Dex modifiers? Simplify the description even more: the unarmed strike and the light weapon could be subsumed in one thing: "As an attack action you can strike the grappled opponent with a light weapon (including natural weapons). You make an attack against their normal AC, with a -2 penelity to hit if you use a manufactured weapon." (The "crush" idea could be ignored, or put into a specific feat "Crushing grapple"). I wouldn't allow the grappler to cast a spell, to be honest. This would result in 3 only options during a grapple: - attack - pin - drag Otherwise, casting a spell could be allowed, but I think that it requires at least that the spell has somatic/material/focus component... [B]Grab[/B] A possible addition is a size bonus to the Grab attack, because otherwise the larger character is actually having a penalty from size in this touch attack. [B]Harry[/B] I actually didn't get this because I don't know what "to harry" means... :p What happened to the option of a smaller character grabbing A PART of a bigger foe, like a leg or an arm or the neck? [/QUOTE]
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