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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grapple: The fix.
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<blockquote data-quote="Destil" data-source="post: 3239695" data-attributes="member: 1980"><p>haray – verb (used with object)</p><p>1. to harass, annoy, or prove a nuisance to by or as if by repeated attacks; worry: He was harried by constant doubts.</p><p></p><p>of course I've introduced my own special something to this term... mostly a typo. Fixed now.</p><p></p><p>The reason you can't move more than your speed with haray is that an opponent can still out run you if they're faster that way, even when you win the check (though you get an AoO). A feat that let you move twice your speed max when following a haraied opponent would certinaly be apropriate.</p><p></p><p>Likewise the constrict ability would allow a creature to grapple reguardless of releitve size.</p><p></p><p>Snatch would be a bonus to grab checks.</p><p></p><p>Improved grab would remove the AoO to start a grab or garpple.</p><p></p><p>Close quarters fighting would let your double your bonus from damage to the opposed checks.</p><p></p><p></p><p>One thing I think grapple should retain is the ability to slip out with escape artist for the agile type. The changes presented are already a big boost for smaller and more agile PCs, I'm not sure they need much more.</p><p></p><p>I like preserving the ability to inflict damage withg a check to represent sumbission holds and such (check vs check for grapple, while hitting with a dagger is attack vs AC).</p><p></p><p>My main reason to allow spells is I don't like the 'fiction' of a fighter (sword guy) grabing a wizard to keep them from casting (this is why I created the haray action). </p><p></p><p>Grab I'm still working on but I'm open to suggestions on how it should work (right now it's unfinshed).</p></blockquote><p></p>
[QUOTE="Destil, post: 3239695, member: 1980"] haray – verb (used with object) 1. to harass, annoy, or prove a nuisance to by or as if by repeated attacks; worry: He was harried by constant doubts. of course I've introduced my own special something to this term... mostly a typo. Fixed now. The reason you can't move more than your speed with haray is that an opponent can still out run you if they're faster that way, even when you win the check (though you get an AoO). A feat that let you move twice your speed max when following a haraied opponent would certinaly be apropriate. Likewise the constrict ability would allow a creature to grapple reguardless of releitve size. Snatch would be a bonus to grab checks. Improved grab would remove the AoO to start a grab or garpple. Close quarters fighting would let your double your bonus from damage to the opposed checks. One thing I think grapple should retain is the ability to slip out with escape artist for the agile type. The changes presented are already a big boost for smaller and more agile PCs, I'm not sure they need much more. I like preserving the ability to inflict damage withg a check to represent sumbission holds and such (check vs check for grapple, while hitting with a dagger is attack vs AC). My main reason to allow spells is I don't like the 'fiction' of a fighter (sword guy) grabing a wizard to keep them from casting (this is why I created the haray action). Grab I'm still working on but I'm open to suggestions on how it should work (right now it's unfinshed). [/QUOTE]
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Grapple: The fix.
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