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General Tabletop Discussion
Character Builds & Optimization
Grappler build, looking for Tier 3 leveling advice
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<blockquote data-quote="johnlent" data-source="post: 7120015" data-attributes="member: 70989"><p>Ooh, boots of flying are neat! Thats great if you already have them. And you are right, my grappler is a druid, so I am used to wildshape, not polymorph (ie I keep my barbarian and rogue class features). But as you said, flying slowly up is not optimal. Flying quickly up (HASTE!) is though. So, haste yourself with that action surge instead of enlarge, drag up 50*3 (would be 100*3, but half speed) and drop for a TON of damage. </p><p></p><p>Your odds of hitting and knocking prone are not as good as your odds of shoving and knocking prone. I assume you have expertise, +4 str, rage, so you are looking at an average of 27 on your athletics checks? That's gonna beat almost anything in the monster manual. (and you have lucky, so in the unlikely event of a bad roll, you can fix it). I mean, the little extra damage is nice, but if you job is holding the idiot on the ground while other people beat him to death, dont worry about it ya know?</p><p></p><p>Sadly there are no rules for "covering eyes" or "covering mouth" of a grabbed target in this edition. To me, those are ideal for your build. I guess you can add a silent image to the mix to get rid of the grappled targets line of sight (opaque cube of force), and since he cant stand or leave the square he cant disbelieve it. not as good as just shoving a ballgag in the wizards mouth, but its close. He also would presume he does not have line of effect (because he thinks its a solid wall).</p></blockquote><p></p>
[QUOTE="johnlent, post: 7120015, member: 70989"] Ooh, boots of flying are neat! Thats great if you already have them. And you are right, my grappler is a druid, so I am used to wildshape, not polymorph (ie I keep my barbarian and rogue class features). But as you said, flying slowly up is not optimal. Flying quickly up (HASTE!) is though. So, haste yourself with that action surge instead of enlarge, drag up 50*3 (would be 100*3, but half speed) and drop for a TON of damage. Your odds of hitting and knocking prone are not as good as your odds of shoving and knocking prone. I assume you have expertise, +4 str, rage, so you are looking at an average of 27 on your athletics checks? That's gonna beat almost anything in the monster manual. (and you have lucky, so in the unlikely event of a bad roll, you can fix it). I mean, the little extra damage is nice, but if you job is holding the idiot on the ground while other people beat him to death, dont worry about it ya know? Sadly there are no rules for "covering eyes" or "covering mouth" of a grabbed target in this edition. To me, those are ideal for your build. I guess you can add a silent image to the mix to get rid of the grappled targets line of sight (opaque cube of force), and since he cant stand or leave the square he cant disbelieve it. not as good as just shoving a ballgag in the wizards mouth, but its close. He also would presume he does not have line of effect (because he thinks its a solid wall). [/QUOTE]
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