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<blockquote data-quote="Lancelot" data-source="post: 7471002" data-attributes="member: 30022"><p>Good point. Let me rephrase that: "What we do at our table is..."</p><p></p><p>For my group, we always declare actions before seeing results. So, if a PC takes the attack action with Extra Attack, he has to declare his targets before rolling dice. If he's attacking two enemies (1 fresh, 1 wounded), he has to consider the implications. Attack the wounded target twice to have a better chance of finishing it off, even though one attack might be "wasted"? Or put one on each, which may be more efficient... at the risk of not dropping the wounded one? Of course, if the PC also has a Bonus Action attack (e.g. two-weapon, flurry of blows, shield bash, polearm master, etc), he can declare that separately after the attack action is completed. The same is true with Multiattack monsters.</p><p></p><p>I honestly don't know what the rules state about that, but my group are old-timers (30+ years RPGing) and it just seems more natural to us to declare all actions first, then see results. It also adds a bit of tension and tactical choice when in situations like the above. We enjoy the additional decision-making. If you can switch the target of your Extra Attack / Multiattack after seeing the results of the first action, it makes it a no-brainer every time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Lancelot, post: 7471002, member: 30022"] Good point. Let me rephrase that: "What we do at our table is..." For my group, we always declare actions before seeing results. So, if a PC takes the attack action with Extra Attack, he has to declare his targets before rolling dice. If he's attacking two enemies (1 fresh, 1 wounded), he has to consider the implications. Attack the wounded target twice to have a better chance of finishing it off, even though one attack might be "wasted"? Or put one on each, which may be more efficient... at the risk of not dropping the wounded one? Of course, if the PC also has a Bonus Action attack (e.g. two-weapon, flurry of blows, shield bash, polearm master, etc), he can declare that separately after the attack action is completed. The same is true with Multiattack monsters. I honestly don't know what the rules state about that, but my group are old-timers (30+ years RPGing) and it just seems more natural to us to declare all actions first, then see results. It also adds a bit of tension and tactical choice when in situations like the above. We enjoy the additional decision-making. If you can switch the target of your Extra Attack / Multiattack after seeing the results of the first action, it makes it a no-brainer every time. :-) [/QUOTE]
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