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Grappling an "overrunning" character
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<blockquote data-quote="frankthedm" data-source="post: 3298841" data-attributes="member: 1164"><p>perform any number (up to DM limit) of free actions on your turn that is.</p><p></p><p>An AOO is not an attack action. The AoO is a single melee attack that happens when it is not your turn. You also cannot quickdraw as part of an AoO.</p><p></p><p>Less restrictive than an AoO is the Ready action and even that one only lets someone perform a single free action if that was what they readied.</p><p></p><p><em><strong>Action Types</strong></em></p><p><em>An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are six types of actions: standard actions, move actions, full-round actions, free actions, swift actions, and immediate actions. </em></p><p><em></em></p><p><em>In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action. </em></p><p><em></em></p><p><em>In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action. </em></p><p><em></em></p><p><em></em></p><p><em>Free Action</em></p><p><em>Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking <u>another action normally</u>. However, there are reasonable limits on what you can really do for free. </em></p><p><em></em></p><p><em>Swift Action</em></p><p><em>A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform only a single swift action per turn. </em></p><p><em></em></p><p><em>Immediate Action</em></p><p><em>An immediate action is very similar to a swift action, but can be performed at any time — even if it's not your turn. </em></p><p><em></em></p><p><em>Not an Action</em></p><p><em>Some activities are so minor that they are not even considered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else. </em></p><p><em></em></p><p><em>Restricted Activity</em></p><p><em>In some situations, you may be unable to take a full round’s worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free actions as normal). You can’t take a full-round action (though you can start or complete a full-round action by using a standard action; see below). </em></p><p><em></em></p><p><em><em><strong>Readying an Action</strong></em></em></p><p><em><em>You can ready a standard action, a move action, <strong>or</strong> a <u>free action.</u> To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition.</em></em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3298841, member: 1164"] perform any number (up to DM limit) of free actions on your turn that is. An AOO is not an attack action. The AoO is a single melee attack that happens when it is not your turn. You also cannot quickdraw as part of an AoO. Less restrictive than an AoO is the Ready action and even that one only lets someone perform a single free action if that was what they readied. [I][B]Action Types[/B] An action’s type essentially tells you how long the action takes to perform (within the framework of the 6-second combat round) and how movement is treated. There are six types of actions: standard actions, move actions, full-round actions, free actions, swift actions, and immediate actions. In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action. In some situations (such as in a surprise round), you may be limited to taking only a single move action or standard action. Free Action Free actions consume a very small amount of time and effort. You can perform one or more free actions while taking [U]another action normally[/U]. However, there are reasonable limits on what you can really do for free. Swift Action A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform only a single swift action per turn. Immediate Action An immediate action is very similar to a swift action, but can be performed at any time — even if it's not your turn. Not an Action Some activities are so minor that they are not even considered free actions. They literally don’t take any time at all to do and are considered an inherent part of doing something else. Restricted Activity In some situations, you may be unable to take a full round’s worth of actions. In such cases, you are restricted to taking only a single standard action or a single move action (plus free actions as normal). You can’t take a full-round action (though you can start or complete a full-round action by using a standard action; see below). [i][B]Readying an Action[/B] You can ready a standard action, a move action, [B]or[/B] a [U]free action.[/U] To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition.[/i][/I] [/QUOTE]
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