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General Tabletop Discussion
*Pathfinder & Starfinder
Grappling Clarification Needed
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<blockquote data-quote="hong" data-source="post: 227871" data-attributes="member: 537"><p>If a bear wanted to take you somewhere, it wouldn't just wrestle you. It would slam you in the head with its paws, most likely fracturing your skull, and then drag you off. Bears are possibly the meanest fighting machines on four legs, but that doesn't mean they're in the habit of expending unnecessary energy to drag around opponents who are still kicking and screaming.</p><p></p><p></p><p></p><p>Ah, the old "I know about X, D&D doesn't simulate X, therefore D&D is silly" argument. At least it's wrestling this time, and not swordfighting, history, geography or politics.</p><p></p><p>D&D is a game, and its rules are an abstract system. Abstract systems never model reality perfectly. For _most_ situations, D&D works well -- in this case, for example, if you grapple someone, you probably have more to worry about than just your opponent. You also have to worry about his friends sticking you in the gut while you're trying to strangle him. Thus you wouldn't be able to do everything you could do in a controlled bout, and vice-versa.</p><p></p><p>There are already massive size mods to the grappling check. These do a good enough job for modelling that aspect of the issue for me. If you want to modify the rules to account for your knowledge and/or tastes, take it to House Rules.</p></blockquote><p></p>
[QUOTE="hong, post: 227871, member: 537"] If a bear wanted to take you somewhere, it wouldn't just wrestle you. It would slam you in the head with its paws, most likely fracturing your skull, and then drag you off. Bears are possibly the meanest fighting machines on four legs, but that doesn't mean they're in the habit of expending unnecessary energy to drag around opponents who are still kicking and screaming. Ah, the old "I know about X, D&D doesn't simulate X, therefore D&D is silly" argument. At least it's wrestling this time, and not swordfighting, history, geography or politics. D&D is a game, and its rules are an abstract system. Abstract systems never model reality perfectly. For _most_ situations, D&D works well -- in this case, for example, if you grapple someone, you probably have more to worry about than just your opponent. You also have to worry about his friends sticking you in the gut while you're trying to strangle him. Thus you wouldn't be able to do everything you could do in a controlled bout, and vice-versa. There are already massive size mods to the grappling check. These do a good enough job for modelling that aspect of the issue for me. If you want to modify the rules to account for your knowledge and/or tastes, take it to House Rules. [/QUOTE]
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Grappling Clarification Needed
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