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Grappling For Beginners: How To Strike, Hold & Throw
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<blockquote data-quote="Morrus" data-source="post: 3007950" data-attributes="member: 1"><p>Oh, that's totally deliberate. It's always been one of my bugbears. For a start, damage/HP in D&D is supposed to be abstract, so why differentiate between the two? Only the last hit or two is supposed to represent real damage.</p><p></p><p>But the real bugbear I have is this: what difference does it make what you're hit with? Why does a fist magically do a totally different type of damage to a club (which, incidentally, does the <em>same</em> type of damage as a rapier). </p><p></p><p>The only difference is the amount of damage done. If someone sticks a knife in your gut, it does more damage than if someone punches you in the same place. If someone nicks you with a knife and does little more than a shaving cut, it does less damage than if someone catches you with a solidly planted uppercut which knocks you flying. There's no point going for realism when the rules let you hit someone with a 5 foot sword and have them barely notice. That's not what damage and hit points are. </p><p></p><p>So I got rid of the differential between lethal and non-lethal damage. There's just damage of various degrees (i.e. a little bit of damage or lots of damage). It's just another pointless complication to the grappling rules in my opinion. If you want to beat someone to death with your bare fists, go for it! If you haven't any special feats it'll be a lot more difficult than with a 5-foot sword, but it should be possible.</p><p></p><p>If you're not keen on that, it's a simple change to make unarmed damage non-lethal in your game.</p></blockquote><p></p>
[QUOTE="Morrus, post: 3007950, member: 1"] Oh, that's totally deliberate. It's always been one of my bugbears. For a start, damage/HP in D&D is supposed to be abstract, so why differentiate between the two? Only the last hit or two is supposed to represent real damage. But the real bugbear I have is this: what difference does it make what you're hit with? Why does a fist magically do a totally different type of damage to a club (which, incidentally, does the [i]same[/i] type of damage as a rapier). The only difference is the amount of damage done. If someone sticks a knife in your gut, it does more damage than if someone punches you in the same place. If someone nicks you with a knife and does little more than a shaving cut, it does less damage than if someone catches you with a solidly planted uppercut which knocks you flying. There's no point going for realism when the rules let you hit someone with a 5 foot sword and have them barely notice. That's not what damage and hit points are. So I got rid of the differential between lethal and non-lethal damage. There's just damage of various degrees (i.e. a little bit of damage or lots of damage). It's just another pointless complication to the grappling rules in my opinion. If you want to beat someone to death with your bare fists, go for it! If you haven't any special feats it'll be a lot more difficult than with a 5-foot sword, but it should be possible. If you're not keen on that, it's a simple change to make unarmed damage non-lethal in your game. [/QUOTE]
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