Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Grappling For Beginners: How to Strike, Hold & Throw!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 3017607" data-attributes="member: 20805"><p>Grappling for Beginners, by Russell Morrissey (AKA Morrus)</p><p></p><p>Caveat: Morrus did not give me a free copy, nor did he admit to stealing my ideas from a HR thread that got lost in the crash… really it did! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p>However, he is bribing for reviews with comp copies of his next book, which I was going to buy anyway.</p><p></p><p>Anyway, on with the review!</p><p></p><p><em>In short</em>: If your group prefers smoother combat and is willing to replace Core rules mechanics.. why haven’t you bought this already? </p><p></p><p> This PDF listed as the author’s first solo publishing attempt has a clear vision and gets down to brass tacks pretty quick. The goal is easy, simplify the Core Grappling mechanic and present it in a no-nonsense fashion. I believe Morrus hits the mark on both counts here.</p><p></p><p>With only 10 pages to work with, minus 1 nicely done cover and 1.5 worth of OGL text… there really is not much room to redo a mechanic that has such broad consequences. </p><p></p><p>Readability is high, altho I am one who likes pure crunch. There are no example/fluff pieces in the work but I see no reason for them. The mechanic is simple enough that no overdone play-by-play will make it easier to understand.</p><p></p><p><em>Playability </em> looks promising. The system does eliminate most of the confusion around grappling altho a few new numbers need to be added to your character sheet. Fortunately these are easy enough to add on the fly as long as you have a handy size modifier chart.</p><p>Or you can just remember to modify by 4 points for each size category off from Medium.</p><p></p><p><em>Crunch</em>… The system takes the complicated core rules and turns them into 3 options, Strike, Hold, or Throw. Each option is figured by a D20 roll vs a DC. </p><p>In fact, the system is so simple that if I say any more there will be no reason for you to buy the book! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>Critical Hits:</em></p><p> The system is easy and simple to use. No more stopping mid game to look up in a book to figure out a grapple result.</p><p></p><p><em>Critical Miss:</em></p><p> Grapple is a base level mechanic for a lot of various things. The PDF is improving as Morrus quite willingly updates based on feedback, so far adding on the interaction of bull-rushes and other special actions. A pending monster web-enhancement works on how critter special abilities like Improved Grab interact with the new rules. I believe the rules will be much better fleshed out in about a month as players find the one-off abilities not already covered. </p><p></p><p><em>Overall:</em></p><p> This variant Grapple mechanic is a definite add to my game. </p><p></p><p><em>Suggestions for improvement:</em></p><p> Tidy up the paging so that major items, like Feats or ‘Other Combat Options’ all fit on one page.</p><p> Add a page of ‘status cards’ that show the Held and Grappled states on easy to cut out cards for handing to players… This would be a nice shtick for the ‘…for beginners’ series and wouldn’t take up all that extra space.</p><p></p><p>Primitive Screwhead</p><p>Admitted Crunch Lover and Tweak-a-holic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3017607, member: 20805"] Grappling for Beginners, by Russell Morrissey (AKA Morrus) Caveat: Morrus did not give me a free copy, nor did he admit to stealing my ideas from a HR thread that got lost in the crash… really it did! :lol: However, he is bribing for reviews with comp copies of his next book, which I was going to buy anyway. Anyway, on with the review! [I]In short[/I]: If your group prefers smoother combat and is willing to replace Core rules mechanics.. why haven’t you bought this already? This PDF listed as the author’s first solo publishing attempt has a clear vision and gets down to brass tacks pretty quick. The goal is easy, simplify the Core Grappling mechanic and present it in a no-nonsense fashion. I believe Morrus hits the mark on both counts here. With only 10 pages to work with, minus 1 nicely done cover and 1.5 worth of OGL text… there really is not much room to redo a mechanic that has such broad consequences. Readability is high, altho I am one who likes pure crunch. There are no example/fluff pieces in the work but I see no reason for them. The mechanic is simple enough that no overdone play-by-play will make it easier to understand. [I]Playability [/I] looks promising. The system does eliminate most of the confusion around grappling altho a few new numbers need to be added to your character sheet. Fortunately these are easy enough to add on the fly as long as you have a handy size modifier chart. Or you can just remember to modify by 4 points for each size category off from Medium. [I]Crunch[/I]… The system takes the complicated core rules and turns them into 3 options, Strike, Hold, or Throw. Each option is figured by a D20 roll vs a DC. In fact, the system is so simple that if I say any more there will be no reason for you to buy the book! :) [I]Critical Hits:[/I] The system is easy and simple to use. No more stopping mid game to look up in a book to figure out a grapple result. [I]Critical Miss:[/I] Grapple is a base level mechanic for a lot of various things. The PDF is improving as Morrus quite willingly updates based on feedback, so far adding on the interaction of bull-rushes and other special actions. A pending monster web-enhancement works on how critter special abilities like Improved Grab interact with the new rules. I believe the rules will be much better fleshed out in about a month as players find the one-off abilities not already covered. [I]Overall:[/I] This variant Grapple mechanic is a definite add to my game. [I]Suggestions for improvement:[/I] Tidy up the paging so that major items, like Feats or ‘Other Combat Options’ all fit on one page. Add a page of ‘status cards’ that show the Held and Grappled states on easy to cut out cards for handing to players… This would be a nice shtick for the ‘…for beginners’ series and wouldn’t take up all that extra space. Primitive Screwhead Admitted Crunch Lover and Tweak-a-holic :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grappling For Beginners: How to Strike, Hold & Throw!
Top