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<blockquote data-quote="Shalewind" data-source="post: 334217" data-attributes="member: 6146"><p>Pin is a relative term. Basicly, it means that you are using all of your limbs to restrain him. He isn't helpless and he can still block a coup de grace. In addition, he can still use his agility to wiggle around, he just can attack or use his own grapple checks.</p><p></p><p>You can still get your attacks in. Bear in mind, this is a wrestling match. If you have him pinned, it isn't effortless. You could in theroy try to pin him with one arm and then get your other ATTACKS off as attack actions, but if you choose to try, all Grapple checks are at a -20. </p><p></p><p>Otherwise it is all in the opposed grapple check. Suppose you start the round in grappled position. You'll have to add in misc modifiers and size:</p><p></p><p>You would have a +15 vs +6</p><p>+10 vs +6 and</p><p>+5 vs +6</p><p></p><p>You stand a good chance of success with the first one, and a fair chance with the second two. You can use the first one to pin, meaning he can't try to oppose grapple you on his action. Or with a success you can deal damage as with an unarmed strike.</p><p></p><p>Grappling is super powerful. Assume you are a high level monk doing 1d20+10 with each hit. Since you are a monk you can even get FIVE grapple checks. Now, if you grab a wizard...? Chances are he can't cast spells and he won't be able to oppose your grapple (pin). He is effectively useless as you do anywhere from 1d20+10 to 4d20+40 in a round.</p><p></p><p>As for sneak attack damage... You need focus and the ability to hit vital areas for a sneak attack to work. If I have a guy pinned to the ground using both my arms and legs, it's highly unlikely he is going to let me put my dagger in his side. Remember, your are wresetling too. Now if you took the -20 option to try and pin him with one arm.... Then maybe...</p></blockquote><p></p>
[QUOTE="Shalewind, post: 334217, member: 6146"] Pin is a relative term. Basicly, it means that you are using all of your limbs to restrain him. He isn't helpless and he can still block a coup de grace. In addition, he can still use his agility to wiggle around, he just can attack or use his own grapple checks. You can still get your attacks in. Bear in mind, this is a wrestling match. If you have him pinned, it isn't effortless. You could in theroy try to pin him with one arm and then get your other ATTACKS off as attack actions, but if you choose to try, all Grapple checks are at a -20. Otherwise it is all in the opposed grapple check. Suppose you start the round in grappled position. You'll have to add in misc modifiers and size: You would have a +15 vs +6 +10 vs +6 and +5 vs +6 You stand a good chance of success with the first one, and a fair chance with the second two. You can use the first one to pin, meaning he can't try to oppose grapple you on his action. Or with a success you can deal damage as with an unarmed strike. Grappling is super powerful. Assume you are a high level monk doing 1d20+10 with each hit. Since you are a monk you can even get FIVE grapple checks. Now, if you grab a wizard...? Chances are he can't cast spells and he won't be able to oppose your grapple (pin). He is effectively useless as you do anywhere from 1d20+10 to 4d20+40 in a round. As for sneak attack damage... You need focus and the ability to hit vital areas for a sneak attack to work. If I have a guy pinned to the ground using both my arms and legs, it's highly unlikely he is going to let me put my dagger in his side. Remember, your are wresetling too. Now if you took the -20 option to try and pin him with one arm.... Then maybe... [/QUOTE]
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