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<blockquote data-quote="DouglasCole" data-source="post: 7033324" data-attributes="member: 22307"><p>One thing I suggested back when Basic 5e had just come out is to simply allow every successful grappling attack to increase the condition level. First you're grappled, then restrained, then incapacitated. Counter-grappling could reduce the level. </p><p></p><p>That did make it into Dungeon Grappling after a fashion, though I will note I do like the control points/control damage type scheme that is the bulk of the book. But for leaving 5e grappling basically like it is, just let it slide up the conditions scale without requiring the grappler feat.</p></blockquote><p></p>
[QUOTE="DouglasCole, post: 7033324, member: 22307"] One thing I suggested back when Basic 5e had just come out is to simply allow every successful grappling attack to increase the condition level. First you're grappled, then restrained, then incapacitated. Counter-grappling could reduce the level. That did make it into Dungeon Grappling after a fashion, though I will note I do like the control points/control damage type scheme that is the bulk of the book. But for leaving 5e grappling basically like it is, just let it slide up the conditions scale without requiring the grappler feat. [/QUOTE]
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