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Grappling Revision
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<blockquote data-quote="CapnZapp" data-source="post: 4827185" data-attributes="member: 12731"><p>You have a good point, but how does page 42 help here?</p><p></p><p>Page 42 allows you to judge an appropriate amount of damage for a stunt-like action. It does not cover assigning conditions.</p><p></p><p>The purpose of a trip is to render the opponent prone. The purpose of a disarm is to separate an opponent from his weapon.</p><p></p><p>How does page 42 enter the picture here? </p><p></p><p>The reality is that disarming someone is potentially very powerful (like a player character with a +6 weapon, for example), and so balance can only be achieved by factoring in this ability into the disarmer's general power level.</p><p></p><p>For a monster this is easy, so just let it break the normally harsh rules on the stunt and you're done.</p><p></p><p>For a player character, it isn't nearly as simple. Just adding tricks to the repertoire can be fatally unbalancing (some characters simply will gain much more benefit than others). The best bet is a thing like a paragon path or epic destiny, where you can ensure that getting access to neat stunt stuff is appropriately payed for by giving up other neat stuff.</p><p></p><p>But page 42? If there was a trip option that actually allowed me to render my opponent prone, then yes. But otherwise?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4827185, member: 12731"] You have a good point, but how does page 42 help here? Page 42 allows you to judge an appropriate amount of damage for a stunt-like action. It does not cover assigning conditions. The purpose of a trip is to render the opponent prone. The purpose of a disarm is to separate an opponent from his weapon. How does page 42 enter the picture here? The reality is that disarming someone is potentially very powerful (like a player character with a +6 weapon, for example), and so balance can only be achieved by factoring in this ability into the disarmer's general power level. For a monster this is easy, so just let it break the normally harsh rules on the stunt and you're done. For a player character, it isn't nearly as simple. Just adding tricks to the repertoire can be fatally unbalancing (some characters simply will gain much more benefit than others). The best bet is a thing like a paragon path or epic destiny, where you can ensure that getting access to neat stunt stuff is appropriately payed for by giving up other neat stuff. But page 42? If there was a trip option that actually allowed me to render my opponent prone, then yes. But otherwise? [/QUOTE]
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