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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grappling Revision
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<blockquote data-quote="Garthanos" data-source="post: 4829057" data-attributes="member: 82504"><p>I use the term repertoire to refer to the core set of things the character knows how to do well (spells, songs, combat moves etc), they help define a combat style. Take the repertoire away and you have to define character types battle style and favorite moves another way lest you throw away something very cool (I don't think descriptive fluff would be enough for most people).</p><p>I would say you can reduce the perceived overwhelming benefit of the repertoire by giving generous benefits on improvised moves... especially improvised moves that are similar in nature to ones in their repertoire (ie that fit the characters battle style). This generosity with page 42 doesn't require any special house rules... Allowing improvised moves to include more than one round of action as a disadvantage sounds GREAT... whether that first action is a grab or perhaps a targeted cut to the hand which doesn't do much damage (it could bloody a minion ;-)) but sets up the next action an improvised effect might force a minor action on the part of your adversary (like an improvised disarm which just forces them to drop the weapon at there own feat so they have to pick it up).</p><p>An improvised move might give the adversary a choice of taking damage or moving.(the choice is a subtle disadvantage)</p><p></p><p>Improvised moves can certainly be done using characters at-wills but perhaps using an at will which cant be used as a basic attack in an improvised move requires an additional disad of some sort because you are using it non-standardly? </p><p></p><p>I do like your ideas on this in part because they got me thinking <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Garthanos, post: 4829057, member: 82504"] I use the term repertoire to refer to the core set of things the character knows how to do well (spells, songs, combat moves etc), they help define a combat style. Take the repertoire away and you have to define character types battle style and favorite moves another way lest you throw away something very cool (I don't think descriptive fluff would be enough for most people). I would say you can reduce the perceived overwhelming benefit of the repertoire by giving generous benefits on improvised moves... especially improvised moves that are similar in nature to ones in their repertoire (ie that fit the characters battle style). This generosity with page 42 doesn't require any special house rules... Allowing improvised moves to include more than one round of action as a disadvantage sounds GREAT... whether that first action is a grab or perhaps a targeted cut to the hand which doesn't do much damage (it could bloody a minion ;-)) but sets up the next action an improvised effect might force a minor action on the part of your adversary (like an improvised disarm which just forces them to drop the weapon at there own feat so they have to pick it up). An improvised move might give the adversary a choice of taking damage or moving.(the choice is a subtle disadvantage) Improvised moves can certainly be done using characters at-wills but perhaps using an at will which cant be used as a basic attack in an improvised move requires an additional disad of some sort because you are using it non-standardly? I do like your ideas on this in part because they got me thinking ;) [/QUOTE]
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