Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grappling revisited... again (3-way action!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MarauderX" data-source="post: 3843050" data-attributes="member: 9990"><p>Last game we had a situation where the sorceress had dropped to do a magic jar. Unbeknownst to her, a bad guy in the guise of a guard picked her up and started to carry her off. Someone else in the party saw this, and she popped back into her own body. I considered that she was automatically pinned and could use Escape Artist as a standard action to wriggle free. She failed, and the bad guy took his standard action to keep her pinned and then move the grapple. Is that correct?</p><p></p><p>Now along comes the PC monk to grapple the guard. He misses his first attack, then hits with his second to start the grapple, which fails, so uses another attack, hits, and wins the grapple check. Now the monk has several attacks left over, so he wants to take the grapple straight to a pin; I ruled that once the grapple is started it takes the rest of a standard action. Is that correct?</p><p></p><p>The guard wants to keep the sorceress grappled, yet free himself of the grapple with the monk. How? Does he have to choose to let go of the sorceress to get away from the monk? Can the guard use Escape Artist to get away from the monk, still grapple the sorceress, and then move the grapple he has with her? Does the Escape Artist check count as the standard action so that the guard can't possibly move with the pinned sorceress in tow? Or could the guard use his own grapple check to escape the monk instead? According to the RAW it seems that he couldn't possibly. However, if he does escape the monk, the monk gets the number of chances equal to his attack to start the grapple again, correct?</p></blockquote><p></p>
[QUOTE="MarauderX, post: 3843050, member: 9990"] Last game we had a situation where the sorceress had dropped to do a magic jar. Unbeknownst to her, a bad guy in the guise of a guard picked her up and started to carry her off. Someone else in the party saw this, and she popped back into her own body. I considered that she was automatically pinned and could use Escape Artist as a standard action to wriggle free. She failed, and the bad guy took his standard action to keep her pinned and then move the grapple. Is that correct? Now along comes the PC monk to grapple the guard. He misses his first attack, then hits with his second to start the grapple, which fails, so uses another attack, hits, and wins the grapple check. Now the monk has several attacks left over, so he wants to take the grapple straight to a pin; I ruled that once the grapple is started it takes the rest of a standard action. Is that correct? The guard wants to keep the sorceress grappled, yet free himself of the grapple with the monk. How? Does he have to choose to let go of the sorceress to get away from the monk? Can the guard use Escape Artist to get away from the monk, still grapple the sorceress, and then move the grapple he has with her? Does the Escape Artist check count as the standard action so that the guard can't possibly move with the pinned sorceress in tow? Or could the guard use his own grapple check to escape the monk instead? According to the RAW it seems that he couldn't possibly. However, if he does escape the monk, the monk gets the number of chances equal to his attack to start the grapple again, correct? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grappling revisited... again (3-way action!)
Top