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General Tabletop Discussion
*Pathfinder & Starfinder
Grappling revisited... again (3-way action!)
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<blockquote data-quote="Infiniti2000" data-source="post: 3843417" data-attributes="member: 31734"><p>He was carrying her, not pinning/grappling her. If he was considered grappling, then he would (for example) move a lot more slowly. So, considering them grappled is not really the right mechanic for when she is not there. Once present, there are no exact rules to handle carrying an unwilling opponent sans a grapple check. I would merely allow her to act on her turn and require a move action to 'escape'. If you really want to be nice to the guard, grant him a reflex save (DC 20) to react fast enough to 'grab' the sorcerer and require a grapple check to escape.</p><p></p><p> Several attacks left over? If he's that high level, how'd he miss on the first attack? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Anyway, you're not correct here. The monk can continue his iterative attacks however he likes, assuming they are attacks and not standard actions or whatever (and I strongly suggest starting a different thread if you want to get into the whole flurry + grapple argument).</p><p></p><p> It's not strictly possible given the current rules.</p><p></p><p> No.</p><p></p><p> Per the rules, the only option I see is for the guard to escape the grapple (using an opposed grapple check vs. both the sorceress and the monk), move into an adjacent square, and then try to grapple just the sorceress again. All this is likely a meaningless effort, though, really. If the guard is so easily successful in all this, he should just batter the monk.</p><p></p><p>As for suggestions, Rules of the Game had a few additional grapple-type options, such as throwing an opponent. That might be a good one for this case -- have the guard throw the monk out of the grapple.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3843417, member: 31734"] He was carrying her, not pinning/grappling her. If he was considered grappling, then he would (for example) move a lot more slowly. So, considering them grappled is not really the right mechanic for when she is not there. Once present, there are no exact rules to handle carrying an unwilling opponent sans a grapple check. I would merely allow her to act on her turn and require a move action to 'escape'. If you really want to be nice to the guard, grant him a reflex save (DC 20) to react fast enough to 'grab' the sorcerer and require a grapple check to escape. Several attacks left over? If he's that high level, how'd he miss on the first attack? ;) Anyway, you're not correct here. The monk can continue his iterative attacks however he likes, assuming they are attacks and not standard actions or whatever (and I strongly suggest starting a different thread if you want to get into the whole flurry + grapple argument). It's not strictly possible given the current rules. No. Per the rules, the only option I see is for the guard to escape the grapple (using an opposed grapple check vs. both the sorceress and the monk), move into an adjacent square, and then try to grapple just the sorceress again. All this is likely a meaningless effort, though, really. If the guard is so easily successful in all this, he should just batter the monk. As for suggestions, Rules of the Game had a few additional grapple-type options, such as throwing an opponent. That might be a good one for this case -- have the guard throw the monk out of the grapple. [/QUOTE]
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Grappling revisited... again (3-way action!)
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