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Grappling Rules...?
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<blockquote data-quote="buzz" data-source="post: 2350393" data-attributes="member: 6777"><p>FFG's <em>BattleBox</em> has a business-card-sized cheat sheet for grappling. Very handy and keeps things moving.</p><p></p><p></p><p>That's sort of the sticky wicket, though. Grappling really isn't all that different from regular combat, when you get down to it. </p><p></p><ul> <li data-xf-list-type="ul">Like casting a ray spell, you're making a touch attack instead of a regular attack. I.e., armor doesn't matter, so it's a touch.<br /> </li> <li data-xf-list-type="ul">Like using a bow in melee or standing up from prone, you're doing something that provokes AoO. <br /> </li> <li data-xf-list-type="ul">You're generally using your hands, as you would with an unarmed strike, so you do unarmed strike damage. <br /> </li> <li data-xf-list-type="ul">If you want to use a weapon or do lethal damage, you take a -4 penalty just as you would in other situations where your ability to effectively use a weapon is hindered (shooting into melee, attacking someone with cover, using an unarmed attack) and you don't have a feat that mitigates the effect.</li> </ul><p></p><p>The main departure is the addition of the Grapple check, though really that's just your unarmed BAB plus modifiers that specifically apply to grappling (size, Improved Grapple, etc).</p><p></p><p>It seems like if you simplify any of this, you're either not giving the PC the benefit of their abilties, or else making it even less like standard combat. At least, it seems that way to me.</p><p></p><p>If you don't care about that, though, you could always take a page from the <em>Book of Iron Might</em> and just make unarmed combat into stunts. You take a penalty to reflect the condition you want to ifnlict and then roll to hit, and that's it. Ditto your opponent. Size and feats would just modify the roll. I can't vouch for my design-fu on this, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="buzz, post: 2350393, member: 6777"] FFG's [i]BattleBox[/i] has a business-card-sized cheat sheet for grappling. Very handy and keeps things moving. That's sort of the sticky wicket, though. Grappling really isn't all that different from regular combat, when you get down to it. [list] [*]Like casting a ray spell, you're making a touch attack instead of a regular attack. I.e., armor doesn't matter, so it's a touch. [*]Like using a bow in melee or standing up from prone, you're doing something that provokes AoO. [*]You're generally using your hands, as you would with an unarmed strike, so you do unarmed strike damage. [*]If you want to use a weapon or do lethal damage, you take a -4 penalty just as you would in other situations where your ability to effectively use a weapon is hindered (shooting into melee, attacking someone with cover, using an unarmed attack) and you don't have a feat that mitigates the effect. [/list] The main departure is the addition of the Grapple check, though really that's just your unarmed BAB plus modifiers that specifically apply to grappling (size, Improved Grapple, etc). It seems like if you simplify any of this, you're either not giving the PC the benefit of their abilties, or else making it even less like standard combat. At least, it seems that way to me. If you don't care about that, though, you could always take a page from the [i]Book of Iron Might[/i] and just make unarmed combat into stunts. You take a penalty to reflect the condition you want to ifnlict and then roll to hit, and that's it. Ditto your opponent. Size and feats would just modify the roll. I can't vouch for my design-fu on this, though. :) [/QUOTE]
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