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Grappling Rune Knight
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<blockquote data-quote="DND_Reborn" data-source="post: 7851522" data-attributes="member: 6987520"><p>[USER=6855204]@tglassy[/USER], a few misconceptions/errors on your build:</p><p></p><p>1. Giant Might is two uses and refreshes on a <em>long</em> rest, not short.</p><p>2. The Strength gained from Frost is for 10 minutes, not 1 minute.</p><p>3. Making an unarmed strike and grappling are two separate things, you won't gain the d4 grapple damage on an unarmed strike. So, you won't be doing a d6 (d8 if both hands free) <em>and</em> a d4, it is one or the other.</p><p>4. The advantage from Giant Might will only be useful against Large creatures since you already have advantage on STR (Athletics) due to Prodigy. So, really Giant Might will be more about the extra damage on unarmed strikes (it <em>won't</em> add to the grapple damage, sadly) but this is even better than the d4 you get for Enlarge.</p><p></p><p>Given that many of the combo features are limited use/duration, the build will still shine when you need it to, of course.</p><p></p><p>EDIT: there is a bit of ambiguity in the part of Unarmed Fighting:</p><p></p><p><em>"Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack."</em></p><p></p><p>This does seem to read you can add the d4 damage to melee attacks you make while grappling, but since unarmed strikes are not melee attacks (they are melee <em>weapon</em> attacks), the wording becomes debatable (big surprise, huh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7851522, member: 6987520"] [USER=6855204]@tglassy[/USER], a few misconceptions/errors on your build: 1. Giant Might is two uses and refreshes on a [I]long[/I] rest, not short. 2. The Strength gained from Frost is for 10 minutes, not 1 minute. 3. Making an unarmed strike and grappling are two separate things, you won't gain the d4 grapple damage on an unarmed strike. So, you won't be doing a d6 (d8 if both hands free) [I]and[/I] a d4, it is one or the other. 4. The advantage from Giant Might will only be useful against Large creatures since you already have advantage on STR (Athletics) due to Prodigy. So, really Giant Might will be more about the extra damage on unarmed strikes (it [I]won't[/I] add to the grapple damage, sadly) but this is even better than the d4 you get for Enlarge. Given that many of the combo features are limited use/duration, the build will still shine when you need it to, of course. EDIT: there is a bit of ambiguity in the part of Unarmed Fighting: [I]"Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack."[/I] This does seem to read you can add the d4 damage to melee attacks you make while grappling, but since unarmed strikes are not melee attacks (they are melee [I]weapon[/I] attacks), the wording becomes debatable (big surprise, huh? ;) ). [/QUOTE]
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