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Grappling Rune Knight
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<blockquote data-quote="Salthorae" data-source="post: 7852696" data-attributes="member: 1095"><p>Sure, it can be all in the narration. For some people/tables that works great. </p><p></p><p>Again, I'm not against narration for it, I was just positing an option to use for those who don't find the current mechanics satisfying. </p><p></p><p>Strictly RAW a choke hold doesn't knock out a humanoid in one round. Once you get to "suffocating/choking" you have rounds = Con modifier before you have to get air. The NEXT round after Con mod rounds, you drop to zero. Per the PHB example, someone with a Con of 14 would be "ok" still on rounds 1 & 2, beginning of their turn on round 3, they drop to 0 and are dying. </p><p></p><p>My rule would get closer to verisimilitude if you assume that it takes 14 seconds of "choke out" to get someone to pass out as stated earlier. Still not perfect as you have Con scores that run the gamut, but it would give a mechanic that isn't solely reliant on narrative to achieve what someone is picturing their character doing.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7852696, member: 1095"] Sure, it can be all in the narration. For some people/tables that works great. Again, I'm not against narration for it, I was just positing an option to use for those who don't find the current mechanics satisfying. Strictly RAW a choke hold doesn't knock out a humanoid in one round. Once you get to "suffocating/choking" you have rounds = Con modifier before you have to get air. The NEXT round after Con mod rounds, you drop to zero. Per the PHB example, someone with a Con of 14 would be "ok" still on rounds 1 & 2, beginning of their turn on round 3, they drop to 0 and are dying. My rule would get closer to verisimilitude if you assume that it takes 14 seconds of "choke out" to get someone to pass out as stated earlier. Still not perfect as you have Con scores that run the gamut, but it would give a mechanic that isn't solely reliant on narrative to achieve what someone is picturing their character doing. [/QUOTE]
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