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Grappling - What am I missing?
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<blockquote data-quote="Riley37" data-source="post: 6477491" data-attributes="member: 6786839"><p>Grappled, as such, is more like having a handhold on their shoulder or their clothing. It stops the target from going anywhere, and allows you to drag them along with you; but they can still use footwork to shift their balance, and they still have both arms free. The target is also only one successful stat-check Action away from freedom, at any given point; I would not say the grappler has established dominance, even if they have a much higher bonus in the stat-check contest, until they also impose Prone and/or Restrained.</p><p></p><p>Grappling someone AND shoving them prone, is holding them down to the floor, and puts them at disadvantage, though a target can still struggle to escape; lucky rolls have at least a possibility of overcoming a large stat-check difference.</p><p></p><p>A D&D judoka has the Grappling feat, and can impose the Restrained condition.</p><p></p><p>There are, as you well know, holds which go further, which are nigh impossible to escape if the target isn't willing to break their own arm or some such. It's hard to write easy-to-play TRPG rules which handle infighting with fine granularity.</p></blockquote><p></p>
[QUOTE="Riley37, post: 6477491, member: 6786839"] Grappled, as such, is more like having a handhold on their shoulder or their clothing. It stops the target from going anywhere, and allows you to drag them along with you; but they can still use footwork to shift their balance, and they still have both arms free. The target is also only one successful stat-check Action away from freedom, at any given point; I would not say the grappler has established dominance, even if they have a much higher bonus in the stat-check contest, until they also impose Prone and/or Restrained. Grappling someone AND shoving them prone, is holding them down to the floor, and puts them at disadvantage, though a target can still struggle to escape; lucky rolls have at least a possibility of overcoming a large stat-check difference. A D&D judoka has the Grappling feat, and can impose the Restrained condition. There are, as you well know, holds which go further, which are nigh impossible to escape if the target isn't willing to break their own arm or some such. It's hard to write easy-to-play TRPG rules which handle infighting with fine granularity. [/QUOTE]
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Grappling - What am I missing?
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