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Grasp of the Grave - are miss and hit virtually the same?
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<blockquote data-quote="Trevelyan" data-source="post: 4824545" data-attributes="member: 54488"><p>It is because the composition of the party, the monsters and the terrain can significantly alter the advantage of the power.</p><p> </p><p></p><p>Yes, I've used Grasp of the Grave, Stinking Cloud and Visions of Avarice on several occasions.</p><p> </p><p>In my experience, Stinking Cloud is the most universally effective due to the mobility of the cloud and the significantly increased damage. Grasping Grave is highly effective in some situations, but in many cases the monsters will either suffer little impediment (especially if used on ranged attackers) or else will take a turn to move beyond the range of the spell rendering it redundant. In confined spaces Grasp is certainly more useful.</p><p> </p><p>Personally I rate Visions of Averice higher than Grasp of the Grave in heroic tier (where immobilise is a serious impediment) since many of the benefits are comparable in practice (you can easily flank an immobile target for CA, and you're not likely to provoke an OA) and it not only prevents the monsters from avoiding the effect but even draws them in. </p><p> </p><p>I find that either Grasp of teh Grave offers no serious impediment or else the monsters take the time to get out of range. Situations where neither options is available to the majority of targets are relatively rare.</p></blockquote><p></p>
[QUOTE="Trevelyan, post: 4824545, member: 54488"] It is because the composition of the party, the monsters and the terrain can significantly alter the advantage of the power. Yes, I've used Grasp of the Grave, Stinking Cloud and Visions of Avarice on several occasions. In my experience, Stinking Cloud is the most universally effective due to the mobility of the cloud and the significantly increased damage. Grasping Grave is highly effective in some situations, but in many cases the monsters will either suffer little impediment (especially if used on ranged attackers) or else will take a turn to move beyond the range of the spell rendering it redundant. In confined spaces Grasp is certainly more useful. Personally I rate Visions of Averice higher than Grasp of the Grave in heroic tier (where immobilise is a serious impediment) since many of the benefits are comparable in practice (you can easily flank an immobile target for CA, and you're not likely to provoke an OA) and it not only prevents the monsters from avoiding the effect but even draws them in. I find that either Grasp of teh Grave offers no serious impediment or else the monsters take the time to get out of range. Situations where neither options is available to the majority of targets are relatively rare. [/QUOTE]
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Grasp of the Grave - are miss and hit virtually the same?
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