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General Tabletop Discussion
*Pathfinder & Starfinder
Grasp of the Grave - are miss and hit virtually the same?
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<blockquote data-quote="keterys" data-source="post: 4824621" data-attributes="member: 43019"><p>And this is different from the other power options... how? Seriously, though, even if you assume that _all_ Grasp does is a single round of auto damage and daze... it's extremely good.</p><p></p><p>And that's ignoring the fact that the creatures need to move out of the zone (provoking OAs) and taking no other action (upping it almost but not quite equivalent to stunned).</p><p></p><p>And the fact that once they all move out, the party's ranged can move into it and stand there as a way to avoid melee attacks.</p><p></p><p>Excellent, those are the top tier choices for comparison. In an ideal world, I'd love to see all of them revised. One question - are you using the character builder version or the dragon/compendium version?</p><p> </p><p>Do you find stinking cloud's blocking line of sight to be helpful or hindering? Do party members ever get hurt by its damage? Do you find that monsters melee with the party as a way to avoid being hit by it? When grasping grave is used on ranged attackers, do your melee not then engage those ranged? If not, why was it used on ranged at all? Do you not find stinking cloud extremely hindered by confined spaces?</p><p> </p><p>VoA is extremely powerful, no doubt. I believe it has its own thread where people are arguing over its potential broken-ness <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p> </p><p>I'd be curious how that's possible. What is your group setup? Is it actually used tactically by whichever player has it? For example, by throwing it at a single ranged attacker that no one engages - that's pretty darn low on the totem pole... though even in that case it's still damage and effectively a one round stun. If, you play an entirely outdoors based campaign where you never engage more than 1 melee combatant and have close to no melee of your own that might explain some of the reaction, but that's a bit extraordinary for dnd.</p></blockquote><p></p>
[QUOTE="keterys, post: 4824621, member: 43019"] And this is different from the other power options... how? Seriously, though, even if you assume that _all_ Grasp does is a single round of auto damage and daze... it's extremely good. And that's ignoring the fact that the creatures need to move out of the zone (provoking OAs) and taking no other action (upping it almost but not quite equivalent to stunned). And the fact that once they all move out, the party's ranged can move into it and stand there as a way to avoid melee attacks. Excellent, those are the top tier choices for comparison. In an ideal world, I'd love to see all of them revised. One question - are you using the character builder version or the dragon/compendium version? Do you find stinking cloud's blocking line of sight to be helpful or hindering? Do party members ever get hurt by its damage? Do you find that monsters melee with the party as a way to avoid being hit by it? When grasping grave is used on ranged attackers, do your melee not then engage those ranged? If not, why was it used on ranged at all? Do you not find stinking cloud extremely hindered by confined spaces? VoA is extremely powerful, no doubt. I believe it has its own thread where people are arguing over its potential broken-ness :) I'd be curious how that's possible. What is your group setup? Is it actually used tactically by whichever player has it? For example, by throwing it at a single ranged attacker that no one engages - that's pretty darn low on the totem pole... though even in that case it's still damage and effectively a one round stun. If, you play an entirely outdoors based campaign where you never engage more than 1 melee combatant and have close to no melee of your own that might explain some of the reaction, but that's a bit extraordinary for dnd. [/QUOTE]
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Grasp of the Grave - are miss and hit virtually the same?
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