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<blockquote data-quote="Cleon" data-source="post: 9248372" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">Grassling</span></strong></p><p><em>Small fey, chaotic neutral</em></p><p><strong>Armor Class</strong> 16 (natural armor)</p><p><strong>Hit Points</strong> 45 (10d6 + 10)</p><p><strong>Speed</strong> 30 ft.</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><p style="text-align: center">11 (+0)</p> </td><td><p style="text-align: center">18 (+4)</p> </td><td><p style="text-align: center">13 (+1)</p> </td><td><p style="text-align: center">10 (+0)</p> </td><td><p style="text-align: center">12 (+1)</p> </td><td><p style="text-align: center">15 (+2)</p> </td></tr></table><p></p><p><strong>Skills</strong> Acrobatics +6, Stealth +6</p><p><strong>Damage Immunities</strong> poison</p><p><strong>Condition Immunities</strong> paralyzed, poisoned</p><p><strong>Senses</strong> greensight 60 ft., passive Perception 11</p><p><strong>Languages</strong> Sylvan</p><p><strong>Challenge</strong> 2 (450 XP) <strong>Proficiency Bonus</strong> +2</p><p></p><p><em><strong>Greensight.</strong></em> The grassling can see through living plant matter up to 60 feet away as if the plants are transparent. Any greenery—even lichen, moss or slime—provides no concealment to the grassling's vision. Greensight is blocked by solid wood, such as trees or wooden structures.</p><p></p><p><em><strong>Plant Camouflage.</strong></em> The grassling has advantage on Dexterity (Stealth) checks while in natural vegetation.</p><p></p><p><em><strong>Thicket Stride.</strong></em> The grassling can move through any sort of natural undergrowth (including thorn bushes, brambles, thick hedges and the like) at full speed without taking damage or suffering any other impairment from the vegetation. Undergrowth that has been magically manipulated still affects grasslings.</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><em><strong>Multiattack.</strong></em> The grassling makes two claws attacks.</p><p></p><p><em><strong>Claws.</strong> Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 19 (1d4 + 4) slashing damage. If the target is a living creature they start bleeding, taking 3 (1d6) damage at the end of each of the wounded creature's turns. The wounded creature, or a creature within 5 feet of it, can use an action to make a DC 14 Wisdom (Medicine) check, ending the bleeding effect of such wounds on a success. The effect also ends if the wounded creature is magically healed of any amount of damage. If a creature has wounds from multiple claws attacks, they take 7 (2d6) damage at the start of each of their turns and have disadvantage on Wisdom (Medicine) checks to stop the bleeding.</p><p></p><p><strong><span style="font-size: 22px">Description</span></strong></p><p></p><p>A grassling is a fey that resembles a crude four-armed doll woven from tough green grass. It is the size of a small child, about 3 feet tall. The grass strands that form the creature's hands are sharper than glass razors. These supernatural claws can inflict deep wounds that bleed copiously. Like many fey, grasslings are unpredictable creatures that love to play pranks. These pranks range be harmless fun to lethal traps, depending on the grassling's whims.</p><p> Grasslings grow from a seed carefully planted by a parent (grasslings are hermaphrodites who fertilize each other's seeds via windblown pollen). The rootling is tended through a Spring and Summer then pulls its feet from the soil and is almost immediately abandoned. Most grasslings find the labor of cultivating children incredibly tedious so leave their offspring as soon as they are self-sufficient. An infant grassling often dies if pulled from the ground too early, so their parents will only relocate them in extreme emergencies.</p><p> A grassling usually sustains itself with a diet of insects and dew, but they can root themselves in the ground to get nourishment like their young do. This plant-like method barely satisfies an adult grassling's appetite, leaving them lethargic and irritable. Grassling flesh is inedible to meat-eaters but tastes and smells delicious to numerous herbivores. Experienced grasslings are constantly alert to the risk of being nibbled by some plant-eating beast. Only the greenest of innocent young grasslings do not view grazing animals with fear and suspicion.</p><p> These fey love the chaotic beauty of dancing flames, any sometimes set brush alight or sneak up to a campfire just to watch something burn. Common fairy tales portray grasslings as being highly flammable creatures who become so fascinated by a fire they burn themselves to ash, but this is groundless nonsense. A grassling is no more flammable than wet grass and quite cognizant of fire's dangers. They are keenly aware how quickly flames can spread across their prairie home when the grass is dry so are always careful to avoid risking a wildfire.</p><p></p><p>(Originally appeared in <em>Pathfinder Adventure Path 129: The Twilight Child (War for the Crown 3 of 6)</em> (May 2018) as part of a Bestiary credited to Ron Lundeen, Andrew Mullen, Richard Pett, and David Schwartz.)</p></blockquote><p></p>
[QUOTE="Cleon, post: 9248372, member: 57383"] [B][SIZE=7]Grassling[/SIZE][/B] [I]Small fey, chaotic neutral[/I] [B]Armor Class[/B] 16 (natural armor) [B]Hit Points[/B] 45 (10d6 + 10) [B]Speed[/B] 30 ft. [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][CENTER]11 (+0)[/CENTER][/TD] [TD][CENTER]18 (+4)[/CENTER][/TD] [TD][CENTER]13 (+1)[/CENTER][/TD] [TD][CENTER]10 (+0)[/CENTER][/TD] [TD][CENTER]12 (+1)[/CENTER][/TD] [TD][CENTER]15 (+2)[/CENTER][/TD] [/TR] [/TABLE] [B]Skills[/B] Acrobatics +6, Stealth +6 [B]Damage Immunities[/B] poison [B]Condition Immunities[/B] paralyzed, poisoned [B]Senses[/B] greensight 60 ft., passive Perception 11 [B]Languages[/B] Sylvan [B]Challenge[/B] 2 (450 XP) [B]Proficiency Bonus[/B] +2 [I][B]Greensight.[/B][/I] The grassling can see through living plant matter up to 60 feet away as if the plants are transparent. Any greenery—even lichen, moss or slime—provides no concealment to the grassling's vision. Greensight is blocked by solid wood, such as trees or wooden structures. [I][B]Plant Camouflage.[/B][/I] The grassling has advantage on Dexterity (Stealth) checks while in natural vegetation. [I][B]Thicket Stride.[/B][/I] The grassling can move through any sort of natural undergrowth (including thorn bushes, brambles, thick hedges and the like) at full speed without taking damage or suffering any other impairment from the vegetation. Undergrowth that has been magically manipulated still affects grasslings. [SIZE=6]Actions[/SIZE] [I][B]Multiattack.[/B][/I] The grassling makes two claws attacks. [I][B]Claws.[/B] Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 19 (1d4 + 4) slashing damage. If the target is a living creature they start bleeding, taking 3 (1d6) damage at the end of each of the wounded creature's turns. The wounded creature, or a creature within 5 feet of it, can use an action to make a DC 14 Wisdom (Medicine) check, ending the bleeding effect of such wounds on a success. The effect also ends if the wounded creature is magically healed of any amount of damage. If a creature has wounds from multiple claws attacks, they take 7 (2d6) damage at the start of each of their turns and have disadvantage on Wisdom (Medicine) checks to stop the bleeding. [B][SIZE=6]Description[/SIZE][/B] A grassling is a fey that resembles a crude four-armed doll woven from tough green grass. It is the size of a small child, about 3 feet tall. The grass strands that form the creature's hands are sharper than glass razors. These supernatural claws can inflict deep wounds that bleed copiously. Like many fey, grasslings are unpredictable creatures that love to play pranks. These pranks range be harmless fun to lethal traps, depending on the grassling's whims. Grasslings grow from a seed carefully planted by a parent (grasslings are hermaphrodites who fertilize each other's seeds via windblown pollen). The rootling is tended through a Spring and Summer then pulls its feet from the soil and is almost immediately abandoned. Most grasslings find the labor of cultivating children incredibly tedious so leave their offspring as soon as they are self-sufficient. An infant grassling often dies if pulled from the ground too early, so their parents will only relocate them in extreme emergencies. A grassling usually sustains itself with a diet of insects and dew, but they can root themselves in the ground to get nourishment like their young do. This plant-like method barely satisfies an adult grassling's appetite, leaving them lethargic and irritable. Grassling flesh is inedible to meat-eaters but tastes and smells delicious to numerous herbivores. Experienced grasslings are constantly alert to the risk of being nibbled by some plant-eating beast. Only the greenest of innocent young grasslings do not view grazing animals with fear and suspicion. These fey love the chaotic beauty of dancing flames, any sometimes set brush alight or sneak up to a campfire just to watch something burn. Common fairy tales portray grasslings as being highly flammable creatures who become so fascinated by a fire they burn themselves to ash, but this is groundless nonsense. A grassling is no more flammable than wet grass and quite cognizant of fire's dangers. They are keenly aware how quickly flames can spread across their prairie home when the grass is dry so are always careful to avoid risking a wildfire. (Originally appeared in [I]Pathfinder Adventure Path 129: The Twilight Child (War for the Crown 3 of 6)[/I] (May 2018) as part of a Bestiary credited to Ron Lundeen, Andrew Mullen, Richard Pett, and David Schwartz.) [/QUOTE]
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