Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Promotions/Press
Graveyard of Heroes Fantasy Roleplaying Game (OSR)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="terrible tony" data-source="post: 7040818" data-attributes="member: 6777875"><p>Hey all,</p><p></p><p></p><p>I've been helping a friend with his first indie press publication, the Graveyard of Heroes Fantasy RPG. It's now available on Kickstarter at:</p><p></p><p><a href="https://www.kickstarter.com/projects/fezsinister/graveyard-of-heroes" target="_blank">https://www.kickstarter.com/projects/fezsinister/graveyard-of-heroes</a></p><p></p><p><span style="font-family: 'arial black'">What makes Graveyard of Heroes different from other OSR games?</span></p><p></p><p>It maintains a lot of the feel of classic D&D but with a new ruleset. You can see its heritage (and it wears it proudly on its sleeve!) but GoH is classless, with abilities and skills to tailor your character in the way you wish. Kenku Talon was my Raven-man Thief/Priest who functioned as scout and magical exploration expert, and the rules handled it with aplomb. At least until he angered a dragon.</p><p></p><p>The monsters are anything but a copy-and-paste as well. A huge number have been reimagined or are totally unique to GoH, taking inspiration from both classic and modern sources. When your players run across the possibly hallucinatory Machine Elves, the salt-coveting Ird, or a giant who wants nothing more than to marry your Mouseling, the possibilities for adventure hooks are endless.</p><p></p><p>A huge portion of the monsters chapter is dedicated to creating monsters from scratch, optionally using random tables. All of the monsters were built using this framework so you know your own creations will fit in the system.</p><p></p><p>Finally, the game system acknowledges the hectic realities of modern play groups, and was developed to handle both single session adventures and expanding them to “mega dungeons” with milestones to measure advancement.</p><p></p><p>The author put a lot of love into this system, and we've been playing it as our primary rule system in a weekly game running around two-three years so far, so it's definitely seen its fair share of playtesting too! Come check it out!</p></blockquote><p></p>
[QUOTE="terrible tony, post: 7040818, member: 6777875"] Hey all, I've been helping a friend with his first indie press publication, the Graveyard of Heroes Fantasy RPG. It's now available on Kickstarter at: [URL]https://www.kickstarter.com/projects/fezsinister/graveyard-of-heroes[/URL] [FONT=arial black]What makes Graveyard of Heroes different from other OSR games?[/FONT] It maintains a lot of the feel of classic D&D but with a new ruleset. You can see its heritage (and it wears it proudly on its sleeve!) but GoH is classless, with abilities and skills to tailor your character in the way you wish. Kenku Talon was my Raven-man Thief/Priest who functioned as scout and magical exploration expert, and the rules handled it with aplomb. At least until he angered a dragon. The monsters are anything but a copy-and-paste as well. A huge number have been reimagined or are totally unique to GoH, taking inspiration from both classic and modern sources. When your players run across the possibly hallucinatory Machine Elves, the salt-coveting Ird, or a giant who wants nothing more than to marry your Mouseling, the possibilities for adventure hooks are endless. A huge portion of the monsters chapter is dedicated to creating monsters from scratch, optionally using random tables. All of the monsters were built using this framework so you know your own creations will fit in the system. Finally, the game system acknowledges the hectic realities of modern play groups, and was developed to handle both single session adventures and expanding them to “mega dungeons” with milestones to measure advancement. The author put a lot of love into this system, and we've been playing it as our primary rule system in a weekly game running around two-three years so far, so it's definitely seen its fair share of playtesting too! Come check it out! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Graveyard of Heroes Fantasy Roleplaying Game (OSR)
Top