Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Graveyard of the Gods: An Interview With Matthew J. Hanson (Sneak Attack Press)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Egg Embry" data-source="post: 8752355" data-attributes="member: 6808965"><p>Adventures set on the corpses of dead gods, that’s a concept that is going to speak to certain gaming tables. When a creator offers a conceptually intriguing idea for an adventure anthology, offering it for <strong>5e</strong> and <strong><em>Pathfinder 2e</em></strong>, it’s worth discussing. Fortunately, Matthew J. Hanson of <a href="https://www.drivethrurpg.com/browse/pub/3243/Sneak-Attack-Press?affiliate_id=814082" target="_blank"><strong>Sneak Attack Press</strong></a> agreed to talk about his <strong>Kickstarter</strong>, <a href="https://www.kickstarter.com/projects/matthewjhanson/graveyard-of-the-gods" target="_blank"><strong><em>Graveyard of the Gods</em></strong></a>.</p><p></p><p style="text-align: center">[ATTACH=full]259465[/ATTACH]</p><p></p><p><strong>EGG EMBRY (EGG): Thanks for talking with me about this. The adventures for your Kickstarter, </strong><a href="https://www.kickstarter.com/projects/matthewjhanson/graveyard-of-the-gods" target="_blank"><strong><em>Graveyard of the Gods</em></strong></a><strong><em>,</em> are set on the corpses of dead gods. What can you share about the project, the in-game history, and location?</strong></p><p><strong>MATTHEW J. HANSON (MATTHEW)</strong>: The gods are all on the astral plane, and the meta-story of it is that there's a higher concentration of god-corpses somewhere on the plane called the “Graveyard of the Gods,” which is where the title comes from. The history depends on the god. Some of the gods are known to the characters, but some [are] so long dead that nobody knows who they are. The portfolio of the god has an impact on most adventures: there's a massive library on the god of knowledge for example. The way the god died is often unknown or affects the adventure in minor ways. For instance we don't know who killed a god of war, but we know he was ripped in two, because his corpse is two “islands” connected by his petrified entrails.</p><p></p><p><strong>EGG: How many god corpses are there to loot?</strong></p><p><strong>MATTHEW</strong>: There's six to start with, plus the possibility of more from stretch goals. There's dead gods of knowledge, war, lost things, storms, a primal god from before intelligent creatures, and a god of unknown origin.</p><p></p><p><strong>EGG: It’s an anthology. Who is working on this?</strong></p><p><strong>MATTHEW</strong>: I'm writing one adventure myself, plus there are two by William Fischer who I worked with before on the <a href="https://www.drivethrurpg.com/product/309298/The-Runewild-Campaign-Setting?affiliate_id=814082" target="_blank"><strong><em>Runewild Campaign Setting</em></strong></a> and game with in person. He's also done a lot of editing for the <strong><em>Level Up</em></strong> books for <strong>EN Publishing</strong>. I got a hold of Eran Aviram whose work I knew about from <a href="https://www.uptofourplayers.com/comic/1-campaign-pitch/" target="_blank"><strong><em>Crystal Hearts</em></strong></a>. Then I discovered several new-to-me authors through an open call, including Jay Africa who's done a lot of <strong>DM's Guild</strong> adventures, Tristan Fishel who's worked for <strong>Elven Tower</strong>, Tyler Omichinski who's worked on <strong>Mophedius’ Conan</strong> books, and Arthur Seixas De Martino whose work includes <strong><em>Intergalactic Lucha Libre League</em></strong>.</p><p></p><p><strong>EGG: Can players expect new gaming content such as classes, spells, magic items, monsters, etc?</strong></p><p><strong>MATTHEW</strong>: Each adventure includes new magic items and new monsters. Things like a drink brewed from the blood of a dead god and once humanoid creatures mutated by learning things mortals were not meant to know. The numbers are a little bit in flux as we revise some of these adventures, but I think we've got a couple dozen of both magic items and monsters. The book is pretty much exclusively for GMs though, so we don't have any player options like classes or spells.</p><p></p><p style="text-align: center">[ATTACH=full]259466[/ATTACH]</p><p></p><p><strong>EGG: Why create this for both 5e and PF2e?</strong></p><p><strong>MATTHEW</strong>: Because they're the two biggest systems out there and we want to share these with as many people as possible. I'm a big believer in the idea that playing and designing for multiple systems makes you a better player and a better designer. I also do a lot of stuff for <strong><em>Savage Worlds</em></strong> and considered doing that for <strong><em>Graveyard of the Gods</em></strong>, but there's a lot of assumptions that come with <strong>5e</strong> and <strong><em>Pathfinder</em></strong> that aren't automatic in <strong><em>Savage Worlds</em></strong>, like the existence of the astral plane. I decided there would be too much of that for this book so ended up focusing on the other two.</p><p></p><p><strong>EGG: Did each author write to both systems or were these converted from one system to another?</strong></p><p><strong>MATTHEW</strong>: Some are doing one system, some are doing both, depending on how well they know each system. I'm converting from <strong><em>Pathfinder</em></strong> to <strong>5e</strong>. William Fischer is handling the <strong><em>Pathfinder</em></strong> conversion. I've played my share of <strong><em>Pathfinder</em></strong>, but he knows it better than I do and has handled most of our <strong><em>Pathfinder</em></strong> conversion in the past.</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]259468[/ATTACH]</p><p></p><p><strong>EGG: With the internet discussing the elements of <em>One D&D</em> that feel less <em>Fifth Edition</em> and more <em>Pathfinder 2e</em>, I’m curious about your take. As someone that is working on both “inspirational” systems at the same time, what is your take on any combining of the two systems?</strong></p><p><strong>MATTHEW</strong>: Alright, since you've asked I'm going to go off on some tangents here. Let me first say that I am pro-playing RPGs in any form, and anti-edition wars or system-wars. Play what you enjoy. Let others play what they enjoy. I'll also think that game design as a whole gets better when you borrow ideas for other games. I designed a game called <a href="https://www.atlas-games.com/magicalkitties" target="_blank"><strong><em>Magical Kitties Save the Day</em></strong></a>, and pretty liberally took ideas from both <strong><em>Fate</em></strong> and <strong><em>Powered by the Apocalypse</em></strong>. I have no shame about that. That being said, I think some of the claims you refer to are exaggerated. For instance, I see people say that one thing <strong><em>One D&D</em></strong> took from <strong><em>Pathfinder</em></strong> is ability scores increases (ASIs) from backgrounds. Yes, <strong><em>Pathfinder</em></strong> characters get ASIs from backgrounds, but not <em>instead </em>of race/ancestry like <strong><em>One D&D</em></strong> seems to be doing. <strong><em>Pathfinder</em></strong> gets a boost from ancestry <em>and</em> background <em>and</em> class plus some that you assign how you want. And that's the entirety of how you generate your stats. There's no rolling or point-buy. We haven't gotten the full picture of <strong><em>One D&D</em></strong> yet, but from the looks of it, rolling is still the default with a point buy option. The only difference is ASIs have shifted to background instead of race, so the new <strong>D&D</strong> is much more similar to existing <strong>5e D&D</strong> than it is to <strong><em>Pathfinder 2e</em></strong>.</p><p></p><p><strong>EGG: Fair considerations, for sure. Beyond <em>Graveyard of the Gods</em>, what else are you working on?</strong></p><p><strong>MATTHEW</strong>: One of my current favorite projects is <strong><em>This and That</em></strong>. It's a series of short PDFs that are each themed around a mundane object like keys, ropes, or books. With each we give you a lot of material on those themes, including real-world history, magic items, monsters, and more. I'm currently working on one called <strong><em>Hourglass and Sundial</em></strong> which is all about telling time and aiming for a late September release.</p><p></p><p><strong>EGG: Thanks for talking with me. Where can fans learn more about <em>This and That</em>?</strong></p><p><strong>MATTHEW</strong>: We have a <a href="https://www.patreon.com/sneakattackpress" target="_blank"><strong>Patreon</strong></a><a href="https://www.patreon.com/sneakattackpress" target="_blank"> page for the series</a>. The public can get an idea of status updates, and patrons get more perks like voting on the theme of the next book and other behind-the-scenes perks.</p><p></p><p style="text-align: center">[ATTACH=full]259467[/ATTACH]</p><p></p><p><a href="https://www.kickstarter.com/projects/matthewjhanson/graveyard-of-the-gods" target="_blank"><strong>Graveyard of the Gods - D&D 5e and Pathfinder 2e</strong></a><strong> from </strong><a href="https://www.drivethrurpg.com/browse/pub/3243/Sneak-Attack-Press?affiliate_id=814082" target="_blank"><strong>Sneak Attack Press</strong></a></p><ul> <li data-xf-list-type="ul"><strong>End Date: </strong>Thu, September 15 2022 11:00 PM EDT.</li> <li data-xf-list-type="ul">“Explore the corpses of dead gods adrift on the astral plane in this adventure anthology.”</li> </ul><p><em>Egg Embry participates in the OneBookShelf Affiliate Program, Noble Knight Games’ Affiliate Program, and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG, Noble Knight Games, and Amazon.</em></p></blockquote><p></p>
[QUOTE="Egg Embry, post: 8752355, member: 6808965"] Adventures set on the corpses of dead gods, that’s a concept that is going to speak to certain gaming tables. When a creator offers a conceptually intriguing idea for an adventure anthology, offering it for [B]5e[/B] and [B][I]Pathfinder 2e[/I][/B], it’s worth discussing. Fortunately, Matthew J. Hanson of [URL='https://www.drivethrurpg.com/browse/pub/3243/Sneak-Attack-Press?affiliate_id=814082'][B]Sneak Attack Press[/B][/URL] agreed to talk about his [B]Kickstarter[/B], [URL='https://www.kickstarter.com/projects/matthewjhanson/graveyard-of-the-gods'][B][I]Graveyard of the Gods[/I][/B][/URL]. [CENTER][ATTACH type="full"]259465[/ATTACH][/CENTER] [B]EGG EMBRY (EGG): Thanks for talking with me about this. The adventures for your Kickstarter, [/B][URL='https://www.kickstarter.com/projects/matthewjhanson/graveyard-of-the-gods'][B][I]Graveyard of the Gods[/I][/B][/URL][B][I],[/I] are set on the corpses of dead gods. What can you share about the project, the in-game history, and location? MATTHEW J. HANSON (MATTHEW)[/B]: The gods are all on the astral plane, and the meta-story of it is that there's a higher concentration of god-corpses somewhere on the plane called the “Graveyard of the Gods,” which is where the title comes from. The history depends on the god. Some of the gods are known to the characters, but some [are] so long dead that nobody knows who they are. The portfolio of the god has an impact on most adventures: there's a massive library on the god of knowledge for example. The way the god died is often unknown or affects the adventure in minor ways. For instance we don't know who killed a god of war, but we know he was ripped in two, because his corpse is two “islands” connected by his petrified entrails. [B]EGG: How many god corpses are there to loot? MATTHEW[/B]: There's six to start with, plus the possibility of more from stretch goals. There's dead gods of knowledge, war, lost things, storms, a primal god from before intelligent creatures, and a god of unknown origin. [B]EGG: It’s an anthology. Who is working on this? MATTHEW[/B]: I'm writing one adventure myself, plus there are two by William Fischer who I worked with before on the [URL='https://www.drivethrurpg.com/product/309298/The-Runewild-Campaign-Setting?affiliate_id=814082'][B][I]Runewild Campaign Setting[/I][/B][/URL] and game with in person. He's also done a lot of editing for the [B][I]Level Up[/I][/B] books for [B]EN Publishing[/B]. I got a hold of Eran Aviram whose work I knew about from [URL='https://www.uptofourplayers.com/comic/1-campaign-pitch/'][B][I]Crystal Hearts[/I][/B][/URL]. Then I discovered several new-to-me authors through an open call, including Jay Africa who's done a lot of [B]DM's Guild[/B] adventures, Tristan Fishel who's worked for [B]Elven Tower[/B], Tyler Omichinski who's worked on [B]Mophedius’ Conan[/B] books, and Arthur Seixas De Martino whose work includes [B][I]Intergalactic Lucha Libre League[/I][/B]. [B]EGG: Can players expect new gaming content such as classes, spells, magic items, monsters, etc? MATTHEW[/B]: Each adventure includes new magic items and new monsters. Things like a drink brewed from the blood of a dead god and once humanoid creatures mutated by learning things mortals were not meant to know. The numbers are a little bit in flux as we revise some of these adventures, but I think we've got a couple dozen of both magic items and monsters. The book is pretty much exclusively for GMs though, so we don't have any player options like classes or spells. [CENTER][ATTACH type="full"]259466[/ATTACH][/CENTER] [B]EGG: Why create this for both 5e and PF2e? MATTHEW[/B]: Because they're the two biggest systems out there and we want to share these with as many people as possible. I'm a big believer in the idea that playing and designing for multiple systems makes you a better player and a better designer. I also do a lot of stuff for [B][I]Savage Worlds[/I][/B] and considered doing that for [B][I]Graveyard of the Gods[/I][/B], but there's a lot of assumptions that come with [B]5e[/B] and [B][I]Pathfinder[/I][/B] that aren't automatic in [B][I]Savage Worlds[/I][/B], like the existence of the astral plane. I decided there would be too much of that for this book so ended up focusing on the other two. [B]EGG: Did each author write to both systems or were these converted from one system to another? MATTHEW[/B]: Some are doing one system, some are doing both, depending on how well they know each system. I'm converting from [B][I]Pathfinder[/I][/B] to [B]5e[/B]. William Fischer is handling the [B][I]Pathfinder[/I][/B] conversion. I've played my share of [B][I]Pathfinder[/I][/B], but he knows it better than I do and has handled most of our [B][I]Pathfinder[/I][/B] conversion in the past. [CENTER] [ATTACH type="full"]259468[/ATTACH][/CENTER] [B]EGG: With the internet discussing the elements of [I]One D&D[/I] that feel less [I]Fifth Edition[/I] and more [I]Pathfinder 2e[/I], I’m curious about your take. As someone that is working on both “inspirational” systems at the same time, what is your take on any combining of the two systems? MATTHEW[/B]: Alright, since you've asked I'm going to go off on some tangents here. Let me first say that I am pro-playing RPGs in any form, and anti-edition wars or system-wars. Play what you enjoy. Let others play what they enjoy. I'll also think that game design as a whole gets better when you borrow ideas for other games. I designed a game called [URL='https://www.atlas-games.com/magicalkitties'][B][I]Magical Kitties Save the Day[/I][/B][/URL], and pretty liberally took ideas from both [B][I]Fate[/I][/B] and [B][I]Powered by the Apocalypse[/I][/B]. I have no shame about that. That being said, I think some of the claims you refer to are exaggerated. For instance, I see people say that one thing [B][I]One D&D[/I][/B] took from [B][I]Pathfinder[/I][/B] is ability scores increases (ASIs) from backgrounds. Yes, [B][I]Pathfinder[/I][/B] characters get ASIs from backgrounds, but not [I]instead [/I]of race/ancestry like [B][I]One D&D[/I][/B] seems to be doing. [B][I]Pathfinder[/I][/B] gets a boost from ancestry [I]and[/I] background [I]and[/I] class plus some that you assign how you want. And that's the entirety of how you generate your stats. There's no rolling or point-buy. We haven't gotten the full picture of [B][I]One D&D[/I][/B] yet, but from the looks of it, rolling is still the default with a point buy option. The only difference is ASIs have shifted to background instead of race, so the new [B]D&D[/B] is much more similar to existing [B]5e D&D[/B] than it is to [B][I]Pathfinder 2e[/I][/B]. [B]EGG: Fair considerations, for sure. Beyond [I]Graveyard of the Gods[/I], what else are you working on? MATTHEW[/B]: One of my current favorite projects is [B][I]This and That[/I][/B]. It's a series of short PDFs that are each themed around a mundane object like keys, ropes, or books. With each we give you a lot of material on those themes, including real-world history, magic items, monsters, and more. I'm currently working on one called [B][I]Hourglass and Sundial[/I][/B] which is all about telling time and aiming for a late September release. [B]EGG: Thanks for talking with me. Where can fans learn more about [I]This and That[/I]? MATTHEW[/B]: We have a [URL='https://www.patreon.com/sneakattackpress'][B]Patreon[/B][/URL][URL='https://www.patreon.com/sneakattackpress'] page for the series[/URL]. The public can get an idea of status updates, and patrons get more perks like voting on the theme of the next book and other behind-the-scenes perks. [CENTER][ATTACH type="full"]259467[/ATTACH][/CENTER] [URL='https://www.kickstarter.com/projects/matthewjhanson/graveyard-of-the-gods'][B]Graveyard of the Gods - D&D 5e and Pathfinder 2e[/B][/URL][B] from [/B][URL='https://www.drivethrurpg.com/browse/pub/3243/Sneak-Attack-Press?affiliate_id=814082'][B]Sneak Attack Press[/B][/URL] [LIST] [*][B]End Date: [/B]Thu, September 15 2022 11:00 PM EDT. [*]“Explore the corpses of dead gods adrift on the astral plane in this adventure anthology.” [/LIST] [I]Egg Embry participates in the OneBookShelf Affiliate Program, Noble Knight Games’ Affiliate Program, and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG, Noble Knight Games, and Amazon.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Graveyard of the Gods: An Interview With Matthew J. Hanson (Sneak Attack Press)
Top