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<blockquote data-quote="Mesh Hong" data-source="post: 5349471" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">OK the more I think about this sort of encounter the more I am intrigued by it. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In the spirit of cooperation I am going to try and develop the ideas suggested by Marli in the original post.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Summary of information from original post</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Controller Creature</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">-has a melee push attack</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-has a ranged slow attack</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-has a ranged mark power</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Surge Spirits</span></strong><span style="font-family: 'Verdana'"> (multiple creatures, possibly 9 nr)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-tough but vulnerable to solid object collision</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-move towards a creature marked by the controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-have momentum</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-have an attack vs Reflex when they move through a creature; deal damage and knock target prone</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-(Interpretation) if their attack hits they continue their move, if their attack misses they ‘bounce off’</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-(Interpretation) they have some sort of movement at the end of their turn as a free action (this is a bit weird but seems to be an important mechanic for getting the spirits to hit solid objects and take damage)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Surge Spirit Design</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The important concept here seems to be the way the surge spirits move, and this depends on the presence of a mark from the controller.</span></span></p><p> </p><p><em><span style="font-family: 'Verdana'"><span style="color: white">No Mark</span></span></em></p><p><span style="font-family: 'Verdana'"><span style="color: white">- Surge Spirit orbits the controller</span></span></p><p> </p><p><em><span style="font-family: 'Verdana'"><span style="color: white">Marked Target</span></span></em></p><p><span style="font-family: 'Verdana'"><span style="color: white">- Surge Spirit heads towards the Marked Target, with momentum</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">So we know that the Surge Spirits need to have a variable speed that increases as it moves towards a target.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Design Assumptions</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I have had to make a few assumptions when designing the powers of the Surge Spirits.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- The controller can mark multiple targets, and the mark is a (save ends) effect. This will add some randomness and dynamism to the encounter. At this stage my thinking is that the controller can mark one new target each turn.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- The controller will have a power that can increase the speed of a Surge Spirit, this will be important as a Surge Spirit starting its turn with 0 Speed will explode.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- The Controller will have a Triggered Action that allows it to shift 1 square if a Surge Spirit attempts to enter its square (even though it might be amusing to see the controller knocked about by his own pets!).</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- The current Speed of a Surge Spirit can be tracked with a d8 placed next to its figure, removing the d8 if its speed is 0. This would probably be the clearest way of tracking this important information.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- The DM running the Surge Spirits is confident that he can adjudicate the movement of the surges in a consistent and fair manner. I point this out because the Surge Spirits movement relies on them moving in as straight line as possible without abusing the RAW movement rules to “side step” obstacles, there may also be moments when common sense comes into play if the Surge Spirits get themselves stuck in corners or alcoves when <em>bouncing</em>.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I have tried to word everything as clearly as possible, this has made the descriptions pretty long but at this stage I valued clarity over brevity. I have marked variables as “x” as I have no idea what level to make them, nor is it that important at this stage.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This creature does not have any Standard or Minor Actions, it runs purely from Move Actions that can result in Triggered Actions. I have also introduced Compulsory Actions with requirements that govern how the Surge Spirits act depending on the situation.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white">Surge Spirit</span></span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> x (type)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 2, variable, see Sympathetic Orbit, Move to Target and Surge Overload</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">TRAITS</span></span></strong></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Surge Shock</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Any non Surge Spirit creature starting its turn in the same square as a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Surge Spirit takes x damage and is pushed half the Surge Spirits speed in </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">a random direction (d8 direction, minimum 1 square) if this push would </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">take the target into a non Surge Spirit creature or a solid object it takes x </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage per point of speed remaining in the push and the push ends </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(creature may make a saving throw as usual to instead fall prone and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">avoid the damage), if the push takes the target into another square </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">containing a Surge Spirit repeat the push action using half the speed value </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of the secondary Surge Spirit (creature may not make a saving throw to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">instead fall prone) </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">MOVE ACTIONS</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Orbit Controller</span></strong><span style="font-family: 'Verdana'"> * (compulsory action)</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Requirement</span></em><span style="font-family: 'Verdana'">: no target is marked by the controller and the Surge Spirit is </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">more than 5 squares away from the Controller</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect</span></em><span style="font-family: 'Verdana'">: The Surge Spirit moves its speed towards the Controller avoiding </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">obstacles, creatures and other Surge Spirits</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Sympathetic Orbit</span></strong><span style="font-family: 'Verdana'"> * (compulsory action)</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Requirement</span></em><span style="font-family: 'Verdana'">: no target is marked by the controller and the Surge Spirit is </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">within 5 squares of the Controller</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect</span></em><span style="font-family: 'Verdana'">: The Surge Spirit moves its speed in a rough orbit around the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">controller ending its move within 5 squares of the Controller, if any </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">enemies are adjacent to the Controller the Surge Spirit will instead move in </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">a straight line towards the nearest such target (if two or more targets are </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">equally spaced determine randomly) if this move takes it into any enemies </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">square note how much move the Surge Spirit has remaining and see </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Creature Collision, if the Surge Spirit attempts to move into a solid object </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">note how much move the Surge Spirit has remaining and see Object </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Collision, if this move takes it into a square containing another Surge Spirit </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">see Surge Spirit Collision</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Special</span></em><span style="font-family: 'Verdana'">: at the end of its current movement action the Surge Spirit loses 1 </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">point of speed for each creatures square it has entered and each object it </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">has collided with (minimum 0),and it gains 3 points of speed for each </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Surge Spirit it has collided with (maximum 8)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Move To Target</span></strong><span style="font-family: 'Verdana'"> * (compulsory first action)</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Requirement</span></em><span style="font-family: 'Verdana'">: a target is marked by the controller</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect</span></em><span style="font-family: 'Verdana'">: Surge Spirit moves its speed in a straight line towards the nearest </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">marked targets square (if two or more marked targets are equally spaced </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">determine randomly), if this move takes it into any enemies square note </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">how much move the Surge Spirit has remaining and see Creature Collision, </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">if the Surge Spirit attempts to move into a solid object note how much </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">move the Surge Spirit has remaining and see Object Collision, if this move </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">takes it into a square containing another Surge Spirit see Surge Spirit </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Collision</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Special</span></em><span style="font-family: 'Verdana'">: at the end of its current movement action the Surge Spirit loses 1 </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">point of speed for each creatures square it has entered and each object it </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">has collided with (minimum 0), it gains 3 points of speed for each Surge </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Spirit it has collided with (maximum 8), if it has not entered a creatures </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">square, hit an object or another Surge Spirit in this action it instead gains </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">2 points of speed (maximum 8)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Momentum Move</span></strong><span style="font-family: 'Verdana'"> * (compulsory second action)</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Requirement</span></em><span style="font-family: 'Verdana'">: a target is marked by the controller</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect</span></em><span style="font-family: 'Verdana'">: Surge Spirit moves half its speed in a straight line along the same </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">path as its final direction during its Move To Target action, if this move </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">takes it into any enemies square note how much move the Surge Spirit </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">has remaining and see Creature Collision, if the Surge Spirit attempts to </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">move into a solid object note how much move the Surge Spirit has </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">remaining and see Object Collision, if this move takes it into a square </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">containing another Surge Spirit see Surge Spirit Collision</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">TRIGGERED ACTIONS</span></span></strong></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Creature Collision</span></strong><span style="font-family: 'Verdana'"> (type) * at will</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger</span></em><span style="font-family: 'Verdana'">: Surge Spirit enters a creatures square</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack</span></em><span style="font-family: 'Verdana'">: melee 0 (one creature); +x vs Reflex</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit</span></em><span style="font-family: 'Verdana'">: x (type) damage and the target is knocked prone; the Surge Spirit </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">continues its move towards the marked target, if this was an attack </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">against the marked target it continues its move in a random direction (d8 </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">to determine)</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Miss</span></em><span style="font-family: 'Verdana'">: the Surge Spirit takes x damage and continues its move in a random </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">direction (d8 to determine)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Object Collision</span></strong><span style="font-family: 'Verdana'"> * at will</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger</span></em><span style="font-family: 'Verdana'">: Surge Spirits move would take it into a solid object</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect:</span></em><span style="font-family: 'Verdana'"> Surge Spirit takes x damage and continues its move in a random </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">direction (d8 to determine, reroll any result that would take the Surge </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Spirit into the same object - <em>requires common sense judgement</em>)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Surge Spirit Collision</span></strong><span style="font-family: 'Verdana'"> * at will</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger</span></em><span style="font-family: 'Verdana'">: Surge Spirit enters a square containing one or more other Surge </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Spirits</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect:</span></em><span style="font-family: 'Verdana'"> all Surge Spirits in the target square take x damage and the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">triggering Surge Spirit continues its move in a random direction (d8 to </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">determine)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Surge Overload</span></span></strong></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger</span></em><span style="font-family: 'Verdana'">: Surge Spirit starts its turn with Speed 0 or in the same square as </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">one or more other Surge Spirits</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack</span></em><span style="font-family: 'Verdana'">: Close Burst 2 (creatures in burst); +x vs. Reflex</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Hit</span></em><span style="font-family: 'Verdana'">: x (type) damage and the target is dazed (<em>or maybe stunned </em></span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'"><em>depending on encounter level</em>) (save ends)</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Miss</span></em><span style="font-family: 'Verdana'">: half damage</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect</span></em><span style="font-family: 'Verdana'">: all the Surge Spirits in the Triggering Surge Spirits square are </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">destroyed</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Into the Surge</span></strong><span style="font-family: 'Verdana'"> * at will</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger</span></em><span style="font-family: 'Verdana'">: a non Surge Spirit creature moves or is pushed, pulled or slid into </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">the Surge Spirits square</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect</span></em><span style="font-family: 'Verdana'">: the triggering creature takes x (type) damage and is pushed 1 </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">square in a random direction (d8 to determine)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well that is my initial system for the Surge Spirits, what do you think?</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Is it worth fleshing out any further?</span></span></p><p> </p><p><strong><em><span style="font-family: 'Verdana'"><span style="color: white">Marli</span></span></em></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Is this the type of thing you were thinking of?</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">What level encounter for what size and level group did you plan to use this for?</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Have you any further comments?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Whatever the answers to these questions I hope you find this interesting or it gives you some ideas.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5349471, member: 73463"] [FONT=Verdana][COLOR=white]OK the more I think about this sort of encounter the more I am intrigued by it. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]In the spirit of cooperation I am going to try and develop the ideas suggested by Marli in the original post.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Summary of information from original post[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Controller Creature[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]-has a melee push attack[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-has a ranged slow attack[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-has a ranged mark power[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Surge Spirits[/FONT][/B][FONT=Verdana] (multiple creatures, possibly 9 nr)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]-tough but vulnerable to solid object collision[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-move towards a creature marked by the controller[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-have momentum[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-have an attack vs Reflex when they move through a creature; deal damage and knock target prone[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-(Interpretation) if their attack hits they continue their move, if their attack misses they ‘bounce off’[/COLOR][/FONT] [FONT=Verdana][COLOR=white]-(Interpretation) they have some sort of movement at the end of their turn as a free action (this is a bit weird but seems to be an important mechanic for getting the spirits to hit solid objects and take damage)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Surge Spirit Design[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The important concept here seems to be the way the surge spirits move, and this depends on the presence of a mark from the controller.[/COLOR][/FONT] [I][FONT=Verdana][COLOR=white]No Mark[/COLOR][/FONT][/I] [FONT=Verdana][COLOR=white]- Surge Spirit orbits the controller[/COLOR][/FONT] [I][FONT=Verdana][COLOR=white]Marked Target[/COLOR][/FONT][/I] [FONT=Verdana][COLOR=white]- Surge Spirit heads towards the Marked Target, with momentum[/COLOR][/FONT] [FONT=Verdana][COLOR=white]So we know that the Surge Spirits need to have a variable speed that increases as it moves towards a target.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Design Assumptions[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]I have had to make a few assumptions when designing the powers of the Surge Spirits.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- The controller can mark multiple targets, and the mark is a (save ends) effect. This will add some randomness and dynamism to the encounter. At this stage my thinking is that the controller can mark one new target each turn.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- The controller will have a power that can increase the speed of a Surge Spirit, this will be important as a Surge Spirit starting its turn with 0 Speed will explode.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- The Controller will have a Triggered Action that allows it to shift 1 square if a Surge Spirit attempts to enter its square (even though it might be amusing to see the controller knocked about by his own pets!).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- The current Speed of a Surge Spirit can be tracked with a d8 placed next to its figure, removing the d8 if its speed is 0. This would probably be the clearest way of tracking this important information.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- The DM running the Surge Spirits is confident that he can adjudicate the movement of the surges in a consistent and fair manner. I point this out because the Surge Spirits movement relies on them moving in as straight line as possible without abusing the RAW movement rules to “side step” obstacles, there may also be moments when common sense comes into play if the Surge Spirits get themselves stuck in corners or alcoves when [I]bouncing[/I].[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I have tried to word everything as clearly as possible, this has made the descriptions pretty long but at this stage I valued clarity over brevity. I have marked variables as “x” as I have no idea what level to make them, nor is it that important at this stage.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This creature does not have any Standard or Minor Actions, it runs purely from Move Actions that can result in Triggered Actions. I have also introduced Compulsory Actions with requirements that govern how the Surge Spirits act depending on the situation.[/COLOR][/FONT] [B][FONT=Verdana][SIZE=3][COLOR=white]Surge Spirit[/COLOR][/SIZE][/FONT][/B] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] x (type)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 2, variable, see Sympathetic Orbit, Move to Target and Surge Overload[/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]TRAITS[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]Surge Shock[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Any non Surge Spirit creature starting its turn in the same square as a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Surge Spirit takes x damage and is pushed half the Surge Spirits speed in [/COLOR][/FONT] [FONT=Verdana][COLOR=white]a random direction (d8 direction, minimum 1 square) if this push would [/COLOR][/FONT] [FONT=Verdana][COLOR=white]take the target into a non Surge Spirit creature or a solid object it takes x [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage per point of speed remaining in the push and the push ends [/COLOR][/FONT] [FONT=Verdana][COLOR=white](creature may make a saving throw as usual to instead fall prone and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]avoid the damage), if the push takes the target into another square [/COLOR][/FONT] [FONT=Verdana][COLOR=white]containing a Surge Spirit repeat the push action using half the speed value [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of the secondary Surge Spirit (creature may not make a saving throw to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]instead fall prone) [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]MOVE ACTIONS[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]Orbit Controller[/FONT][/B][FONT=Verdana] * (compulsory action)[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Requirement[/FONT][/I][FONT=Verdana]: no target is marked by the controller and the Surge Spirit is [/FONT][/COLOR] [COLOR=white][FONT=Verdana]more than 5 squares away from the Controller[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect[/FONT][/I][FONT=Verdana]: The Surge Spirit moves its speed towards the Controller avoiding [/FONT][/COLOR] [COLOR=white][FONT=Verdana]obstacles, creatures and other Surge Spirits[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Sympathetic Orbit[/FONT][/B][FONT=Verdana] * (compulsory action)[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Requirement[/FONT][/I][FONT=Verdana]: no target is marked by the controller and the Surge Spirit is [/FONT][/COLOR] [COLOR=white][FONT=Verdana]within 5 squares of the Controller[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect[/FONT][/I][FONT=Verdana]: The Surge Spirit moves its speed in a rough orbit around the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]controller ending its move within 5 squares of the Controller, if any [/FONT][/COLOR] [COLOR=white][FONT=Verdana]enemies are adjacent to the Controller the Surge Spirit will instead move in [/FONT][/COLOR] [COLOR=white][FONT=Verdana]a straight line towards the nearest such target (if two or more targets are [/FONT][/COLOR] [COLOR=white][FONT=Verdana]equally spaced determine randomly) if this move takes it into any enemies [/FONT][/COLOR] [COLOR=white][FONT=Verdana]square note how much move the Surge Spirit has remaining and see [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Creature Collision, if the Surge Spirit attempts to move into a solid object [/FONT][/COLOR] [COLOR=white][FONT=Verdana]note how much move the Surge Spirit has remaining and see Object [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Collision, if this move takes it into a square containing another Surge Spirit [/FONT][/COLOR] [COLOR=white][FONT=Verdana]see Surge Spirit Collision[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Special[/FONT][/I][FONT=Verdana]: at the end of its current movement action the Surge Spirit loses 1 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]point of speed for each creatures square it has entered and each object it [/FONT][/COLOR] [COLOR=white][FONT=Verdana]has collided with (minimum 0),and it gains 3 points of speed for each [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Surge Spirit it has collided with (maximum 8)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Move To Target[/FONT][/B][FONT=Verdana] * (compulsory first action)[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Requirement[/FONT][/I][FONT=Verdana]: a target is marked by the controller[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect[/FONT][/I][FONT=Verdana]: Surge Spirit moves its speed in a straight line towards the nearest [/FONT][/COLOR] [COLOR=white][FONT=Verdana]marked targets square (if two or more marked targets are equally spaced [/FONT][/COLOR] [COLOR=white][FONT=Verdana]determine randomly), if this move takes it into any enemies square note [/FONT][/COLOR] [COLOR=white][FONT=Verdana]how much move the Surge Spirit has remaining and see Creature Collision, [/FONT][/COLOR] [COLOR=white][FONT=Verdana]if the Surge Spirit attempts to move into a solid object note how much [/FONT][/COLOR] [COLOR=white][FONT=Verdana]move the Surge Spirit has remaining and see Object Collision, if this move [/FONT][/COLOR] [COLOR=white][FONT=Verdana]takes it into a square containing another Surge Spirit see Surge Spirit [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Collision[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Special[/FONT][/I][FONT=Verdana]: at the end of its current movement action the Surge Spirit loses 1 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]point of speed for each creatures square it has entered and each object it [/FONT][/COLOR] [COLOR=white][FONT=Verdana]has collided with (minimum 0), it gains 3 points of speed for each Surge [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Spirit it has collided with (maximum 8), if it has not entered a creatures [/FONT][/COLOR] [COLOR=white][FONT=Verdana]square, hit an object or another Surge Spirit in this action it instead gains [/FONT][/COLOR] [COLOR=white][FONT=Verdana]2 points of speed (maximum 8)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Momentum Move[/FONT][/B][FONT=Verdana] * (compulsory second action)[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Requirement[/FONT][/I][FONT=Verdana]: a target is marked by the controller[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect[/FONT][/I][FONT=Verdana]: Surge Spirit moves half its speed in a straight line along the same [/FONT][/COLOR] [COLOR=white][FONT=Verdana]path as its final direction during its Move To Target action, if this move [/FONT][/COLOR] [COLOR=white][FONT=Verdana]takes it into any enemies square note how much move the Surge Spirit [/FONT][/COLOR] [COLOR=white][FONT=Verdana]has remaining and see Creature Collision, if the Surge Spirit attempts to [/FONT][/COLOR] [COLOR=white][FONT=Verdana]move into a solid object note how much move the Surge Spirit has [/FONT][/COLOR] [COLOR=white][FONT=Verdana]remaining and see Object Collision, if this move takes it into a square [/FONT][/COLOR] [COLOR=white][FONT=Verdana]containing another Surge Spirit see Surge Spirit Collision[/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]TRIGGERED ACTIONS[/COLOR][/FONT][/B] [COLOR=white][B][FONT=Verdana]Creature Collision[/FONT][/B][FONT=Verdana] (type) * at will[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger[/FONT][/I][FONT=Verdana]: Surge Spirit enters a creatures square[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack[/FONT][/I][FONT=Verdana]: melee 0 (one creature); +x vs Reflex[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit[/FONT][/I][FONT=Verdana]: x (type) damage and the target is knocked prone; the Surge Spirit [/FONT][/COLOR] [COLOR=white][FONT=Verdana]continues its move towards the marked target, if this was an attack [/FONT][/COLOR] [COLOR=white][FONT=Verdana]against the marked target it continues its move in a random direction (d8 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]to determine)[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Miss[/FONT][/I][FONT=Verdana]: the Surge Spirit takes x damage and continues its move in a random [/FONT][/COLOR] [COLOR=white][FONT=Verdana]direction (d8 to determine)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Object Collision[/FONT][/B][FONT=Verdana] * at will[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger[/FONT][/I][FONT=Verdana]: Surge Spirits move would take it into a solid object[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect:[/FONT][/I][FONT=Verdana] Surge Spirit takes x damage and continues its move in a random [/FONT][/COLOR] [COLOR=white][FONT=Verdana]direction (d8 to determine, reroll any result that would take the Surge [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Spirit into the same object - [I]requires common sense judgement[/I])[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Surge Spirit Collision[/FONT][/B][FONT=Verdana] * at will[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger[/FONT][/I][FONT=Verdana]: Surge Spirit enters a square containing one or more other Surge [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Spirits[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect:[/FONT][/I][FONT=Verdana] all Surge Spirits in the target square take x damage and the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]triggering Surge Spirit continues its move in a random direction (d8 to [/FONT][/COLOR] [COLOR=white][FONT=Verdana]determine)[/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]Surge Overload[/COLOR][/FONT][/B] [COLOR=white][I][FONT=Verdana]Trigger[/FONT][/I][FONT=Verdana]: Surge Spirit starts its turn with Speed 0 or in the same square as [/FONT][/COLOR] [COLOR=white][FONT=Verdana]one or more other Surge Spirits[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack[/FONT][/I][FONT=Verdana]: Close Burst 2 (creatures in burst); +x vs. Reflex[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Hit[/FONT][/I][FONT=Verdana]: x (type) damage and the target is dazed ([I]or maybe stunned [/I][/FONT][/COLOR] [COLOR=white][FONT=Verdana][I]depending on encounter level[/I]) (save ends)[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Miss[/FONT][/I][FONT=Verdana]: half damage[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect[/FONT][/I][FONT=Verdana]: all the Surge Spirits in the Triggering Surge Spirits square are [/FONT][/COLOR] [COLOR=white][FONT=Verdana]destroyed[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Into the Surge[/FONT][/B][FONT=Verdana] * at will[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger[/FONT][/I][FONT=Verdana]: a non Surge Spirit creature moves or is pushed, pulled or slid into [/FONT][/COLOR] [COLOR=white][FONT=Verdana]the Surge Spirits square[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect[/FONT][/I][FONT=Verdana]: the triggering creature takes x (type) damage and is pushed 1 [/FONT][/COLOR] [COLOR=white][FONT=Verdana]square in a random direction (d8 to determine)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Well that is my initial system for the Surge Spirits, what do you think?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Is it worth fleshing out any further?[/COLOR][/FONT] [B][I][FONT=Verdana][COLOR=white]Marli[/COLOR][/FONT][/I][/B] [FONT=Verdana][COLOR=white]Is this the type of thing you were thinking of?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]What level encounter for what size and level group did you plan to use this for?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Have you any further comments?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Whatever the answers to these questions I hope you find this interesting or it gives you some ideas.[/COLOR][/FONT] [/QUOTE]
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