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Gravity powers for Titan Crius
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<blockquote data-quote="BOZ" data-source="post: 1429029" data-attributes="member: 1241"><p>Hi! We’re converting the titan Crius from the old 1E D&DG (and the planescape book Well of Worlds). We’ve been working on his gravity-related powers, very interesting that they are, and are looking for some feedback. (<a href="http://65.127.163.19/showthread.php?t=69718&goto=lastpost" target="_blank">http://65.127.163.19/showthread.php?t=69718&goto=lastpost</a> )</p><p></p><p>Here is the explanation for this original 1E powers:</p><p></p><p></p><p></p><p>And here are some of the things we’ve come up with so far. any comments or ideas are appreciated! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(might also call it “Gravity Field” or “Manipulate Gravity”)</p><p></p><p>(the first paragraph is modified from the gravorg in the MM2)</p><p></p><p>Control Gravity (Sp): At will, Crius can produce an effect like that of a reverse gravity spell (caster level Xth; Reflex save DC X), except that the range is X feet and it affects an area of up to X 10-foot cubes. If necessary, Crius can simply stack the cubes to reach a ceiling or other overhang, then use any remaining area to disrupt other opponents.</p><p></p><p>Alternatively, Crius can increase the gravity in an area. Creatures within the area must make a Will (?) save or be pulled downward. A successful Climb check lets a creature on the ground move one-quarter its speed as a move action or one-half its speed as a full-round action. Airborne creatures are pulled downward and reach the ground in 1 round. Falling objects and creatures take falling damage as normal. Freedom of movement would negate all penalties and allow normal movement.</p><p></p><p>Lifting an object in this area is difficult; treat all objects, including those worn or carried by characters, as weighing X times their normal weights.</p><p></p><p>Thrown weapons are ineffective within the heavy gravity field, even when launched from outside the field. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of the field’s area they pass through, in addition to the normal penalties for range. Slashing and bludgeoning weapons suffer a -2 on attack rolls and only do half damage. Any creature attempting a grapple check suffers a -2 on the check.</p><p></p><p>Crius can also change the weight of a single object in his line of sight as a standard action. He can make the object weightless, causing it to float upward as per the reverse gravity spell if unattended. Alternatively, he can increase the weight of an object, making it too heavy to lift for 1d4 rounds. </p><p></p><p>If Crius concentrates on an object for 1 minute, he can permanently change its weight. If he chooses to make the object too heavy to lift, nothing short of a wish or miracle spell can allow the object to be lifted.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1429029, member: 1241"] Hi! We’re converting the titan Crius from the old 1E D&DG (and the planescape book Well of Worlds). We’ve been working on his gravity-related powers, very interesting that they are, and are looking for some feedback. ([url]http://65.127.163.19/showthread.php?t=69718&goto=lastpost[/url] ) Here is the explanation for this original 1E powers: And here are some of the things we’ve come up with so far. any comments or ideas are appreciated! :) (might also call it “Gravity Field” or “Manipulate Gravity”) (the first paragraph is modified from the gravorg in the MM2) Control Gravity (Sp): At will, Crius can produce an effect like that of a reverse gravity spell (caster level Xth; Reflex save DC X), except that the range is X feet and it affects an area of up to X 10-foot cubes. If necessary, Crius can simply stack the cubes to reach a ceiling or other overhang, then use any remaining area to disrupt other opponents. Alternatively, Crius can increase the gravity in an area. Creatures within the area must make a Will (?) save or be pulled downward. A successful Climb check lets a creature on the ground move one-quarter its speed as a move action or one-half its speed as a full-round action. Airborne creatures are pulled downward and reach the ground in 1 round. Falling objects and creatures take falling damage as normal. Freedom of movement would negate all penalties and allow normal movement. Lifting an object in this area is difficult; treat all objects, including those worn or carried by characters, as weighing X times their normal weights. Thrown weapons are ineffective within the heavy gravity field, even when launched from outside the field. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of the field’s area they pass through, in addition to the normal penalties for range. Slashing and bludgeoning weapons suffer a -2 on attack rolls and only do half damage. Any creature attempting a grapple check suffers a -2 on the check. Crius can also change the weight of a single object in his line of sight as a standard action. He can make the object weightless, causing it to float upward as per the reverse gravity spell if unattended. Alternatively, he can increase the weight of an object, making it too heavy to lift for 1d4 rounds. If Crius concentrates on an object for 1 minute, he can permanently change its weight. If he chooses to make the object too heavy to lift, nothing short of a wish or miracle spell can allow the object to be lifted. [/QUOTE]
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Gravity powers for Titan Crius
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