Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Geek Talk & Media
Gravity - SPOILERS; discussion of Earth orbit
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 6198260" data-attributes="member: 63"><p>Hand of Evil, it's a really good movie. The inaccuracies are either due to technical limitations (floating hair is hard to make look not-dumb) or were conscious choices for the sake of creating what is a truly wondrous spectacle. Alfonso Cuaron knew what was reality, and made intentional decisions when to deviate. It's not laziness. It's craftsmanship. Just like how the Statue of David's features aren't 100% accurate to an actual human's, but they look great.</p><p></p><p>For instance, at one point it's necessary to 'catch up' with a vessel further ahead in the orbit. In reality you need to slow down, so you'll drop into a lower orbit (which means you'll circuit the earth at a faster pace), which will let you catch up with your target, after which you'd accelerate in order to get up to the orbit they're in. But most people don't know that, and explaining that would take people out of the story. So instead they show a ship firing thrusters, because that intuitively makes sense if you're trying to 'catch' someone.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6198260, member: 63"] Hand of Evil, it's a really good movie. The inaccuracies are either due to technical limitations (floating hair is hard to make look not-dumb) or were conscious choices for the sake of creating what is a truly wondrous spectacle. Alfonso Cuaron knew what was reality, and made intentional decisions when to deviate. It's not laziness. It's craftsmanship. Just like how the Statue of David's features aren't 100% accurate to an actual human's, but they look great. For instance, at one point it's necessary to 'catch up' with a vessel further ahead in the orbit. In reality you need to slow down, so you'll drop into a lower orbit (which means you'll circuit the earth at a faster pace), which will let you catch up with your target, after which you'd accelerate in order to get up to the orbit they're in. But most people don't know that, and explaining that would take people out of the story. So instead they show a ship firing thrusters, because that intuitively makes sense if you're trying to 'catch' someone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Gravity - SPOILERS; discussion of Earth orbit
Top