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<blockquote data-quote="Ruin Explorer" data-source="post: 3792381" data-attributes="member: 18"><p>Uh, forgive me if I misremember, but don't you need to take at least 50 damage to even have to ROLL against that? The AVERAGE damage of 10d6 is 35, as any fule kno, which means on average, Fighter Bob pretty much laughs it off without even having to make a massive damage save.</p><p></p><p>Further, as others have pointed out, a Fighter is extremely likely to survive that check, even in the statistically unlikely even that he would have to make it (sadly I'm not up to calculating what the odds of 10d6 all rolling 5 or over are at this time of night).</p><p></p><p>I also much disliked the whole 20ft fall = death at level 1-2, joke at level 10, something you do on purpose at level 15 etc. deal - Hopefully they'll just change the falling mechanic entirely, into some kind of check.</p><p></p><p>I'd like people to have a chance of surviving a fall from literally any height, but for the results to be unpleasant enough that they won't make a habit of it, or laugh it off without a very lucky roll.</p><p></p><p></p><p></p><p>Sometimes would be fine. The problem is here that it's entirely level-related, and a case of "nearly always", not "sometimes". I mean, if you don't have a problem with PCs regularly dying to the various HP-dodging "instant death" attacks and spells, why do you think it's not okay for players to die instantly from something that, with even the faintest hint of realism, would kill all but the luckiest?</p><p></p><p>It's bizarre. If any other abilities "dodge HP", so should falling damage.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 3792381, member: 18"] Uh, forgive me if I misremember, but don't you need to take at least 50 damage to even have to ROLL against that? The AVERAGE damage of 10d6 is 35, as any fule kno, which means on average, Fighter Bob pretty much laughs it off without even having to make a massive damage save. Further, as others have pointed out, a Fighter is extremely likely to survive that check, even in the statistically unlikely even that he would have to make it (sadly I'm not up to calculating what the odds of 10d6 all rolling 5 or over are at this time of night). I also much disliked the whole 20ft fall = death at level 1-2, joke at level 10, something you do on purpose at level 15 etc. deal - Hopefully they'll just change the falling mechanic entirely, into some kind of check. I'd like people to have a chance of surviving a fall from literally any height, but for the results to be unpleasant enough that they won't make a habit of it, or laugh it off without a very lucky roll. Sometimes would be fine. The problem is here that it's entirely level-related, and a case of "nearly always", not "sometimes". I mean, if you don't have a problem with PCs regularly dying to the various HP-dodging "instant death" attacks and spells, why do you think it's not okay for players to die instantly from something that, with even the faintest hint of realism, would kill all but the luckiest? It's bizarre. If any other abilities "dodge HP", so should falling damage. [/QUOTE]
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