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<blockquote data-quote="JohnRTroy" data-source="post: 3792748" data-attributes="member: 2732"><p>There are two problems with falling damage.</p><p></p><p>1) The 1d6 per 10' is flawed. Gary tried to revise this by stating every 10 feet the damage doubles. 1d6 for the 1st 10', 2d6 for the second 10', 3d6 for the third, up to a max of 20d6 at 60-70'. But that didn't stick with 2nd Ed.</p><p></p><p>2) However, the bigger problem with falling damage was the change to D&D. In the past, Hit Dice ended when you reached "name" level. That leaves a lot of crap open to power creep. For instance, Power Word Kill used to be an awesome spell--you could kill an Archmage or an Old Dragon with it. Now, it's not worth very much. </p><p></p><p>Falling damage is a victim of the power creep of PCs (and monsters) hit points being increased without increasing the damage of various things.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 3792748, member: 2732"] There are two problems with falling damage. 1) The 1d6 per 10' is flawed. Gary tried to revise this by stating every 10 feet the damage doubles. 1d6 for the 1st 10', 2d6 for the second 10', 3d6 for the third, up to a max of 20d6 at 60-70'. But that didn't stick with 2nd Ed. 2) However, the bigger problem with falling damage was the change to D&D. In the past, Hit Dice ended when you reached "name" level. That leaves a lot of crap open to power creep. For instance, Power Word Kill used to be an awesome spell--you could kill an Archmage or an Old Dragon with it. Now, it's not worth very much. Falling damage is a victim of the power creep of PCs (and monsters) hit points being increased without increasing the damage of various things. [/QUOTE]
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