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<blockquote data-quote="Sundragon2012" data-source="post: 3793058" data-attributes="member: 7624"><p>I houseruled this nonsense back in 1e and have continued to do so.</p><p></p><p>Here's what I do:</p><p></p><p>10ft: 1d6</p><p>20ft: 3d6</p><p>30ft: 6d6</p><p>40ft: 9d6</p><p>50ft: 12d6</p><p>60ft: 15d6</p><p>70ft: 20d6</p><p>80ft: 25d6</p><p>90ft: 30d6</p><p>+5d6 per 10ft. fallen after this point so you can see the progression.</p><p></p><p>The whole D&D characters are superheroes thing is BS in my opinion. The reason someone with 95hp can take several hits from a longsword is because D&D combat is abstract and most of those blows don't even really hit their target. D&D has always suffered under the weight of a pretty dumb damage system and hopefully 4e will fix some of this. Whatever else needs fixing needs to be houseruled.</p><p></p><p>As to someone falling a preposterous height and surviving in real life, well that was a one in a million freak of nature. In D&D such falls can happen on more than one occasion with more than one person falling. I'm sorry but it stretches fantasy into absurdity when a high level party falls 500' and then, like Wiley Coyote, climg out of the body-shaped holes in the ground, brush themselves off and continue their journey. The abstract hit point system breaks when there is NO way around the damage....you fall 500' you hit the ground....no way around it.</p><p></p><p>D&D doesn't simulate reality in all things to be sure but we have certain assumptions regarding the reality of the setting. We assume that male and female humans have gender appropriate primary and secondary sexual characteristics, steel is harder than foam, fire is hot, ice is cold, its dark at night and light in the morning, nearly all living creatures need to eat and drink to stay alive, and giant winged watermelons don't take to the skies every sunset and a housecat cannot take down a dragon with a good critical hit.</p><p></p><p>Fantasy is not synonomous with absurdity.</p><p></p><p></p><p></p><p>Sundragon</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 3793058, member: 7624"] I houseruled this nonsense back in 1e and have continued to do so. Here's what I do: 10ft: 1d6 20ft: 3d6 30ft: 6d6 40ft: 9d6 50ft: 12d6 60ft: 15d6 70ft: 20d6 80ft: 25d6 90ft: 30d6 +5d6 per 10ft. fallen after this point so you can see the progression. The whole D&D characters are superheroes thing is BS in my opinion. The reason someone with 95hp can take several hits from a longsword is because D&D combat is abstract and most of those blows don't even really hit their target. D&D has always suffered under the weight of a pretty dumb damage system and hopefully 4e will fix some of this. Whatever else needs fixing needs to be houseruled. As to someone falling a preposterous height and surviving in real life, well that was a one in a million freak of nature. In D&D such falls can happen on more than one occasion with more than one person falling. I'm sorry but it stretches fantasy into absurdity when a high level party falls 500' and then, like Wiley Coyote, climg out of the body-shaped holes in the ground, brush themselves off and continue their journey. The abstract hit point system breaks when there is NO way around the damage....you fall 500' you hit the ground....no way around it. D&D doesn't simulate reality in all things to be sure but we have certain assumptions regarding the reality of the setting. We assume that male and female humans have gender appropriate primary and secondary sexual characteristics, steel is harder than foam, fire is hot, ice is cold, its dark at night and light in the morning, nearly all living creatures need to eat and drink to stay alive, and giant winged watermelons don't take to the skies every sunset and a housecat cannot take down a dragon with a good critical hit. Fantasy is not synonomous with absurdity. Sundragon [/QUOTE]
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