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<blockquote data-quote="Kraydak" data-source="post: 3794758" data-attributes="member: 12306"><p>The problem is that a DnD character who <em>can</em> afford to take 10d6 damage in all but the most corner of tactical cases <em>is</em> in the realm of superheroic fantasy. They are army breakers. They are dragon slayers. They are 10th+ lvl DnD characters, and that puts them on a par with fantasy literature archmages and demi-gods. Falling... is just falling.</p><p></p><p></p><p></p><p></p><p>The Iliad has army breakers (sort of, for most of the heroes it only occurs in instances of divine intervention, which breaks the rules) but no falling that I can remember either. We can't really use it as a case study for fantasy literature for the survivability of falling for army breakers, sadly.</p><p>Aerin fell normally, and impacted normally (although in a somewhat altered state of mind). The time travel was just to deal with the duration of the fall, not the impact.</p><p>10th lvl DnD characters can wade through armies (some more than others). Just remember, if the DM tries to kill you with massed missile fire (the main threat) despite the absurdity of focusing that many archers on a single man in melee, insist on the actual spot rules being used (-1/10 feet, you can't see me, nananana, one absurdity to cancel another).</p><p></p><p>The statement about magic is telling though. 9th+ lvl DnD characters, even the "non-magical" fighters and rogues, Are. Not. Mundane. Humans. They stopped being mundane by lvl 6ish. They are capable of things that non-magical people simply aren't. Their hp stat may not be listed as an SU ability, but it sure isn't non-magical. You may ask for examples of non-magical fall survival/death by characters whose translation into DnD would be able to take 10d6 damage without flinching. You may ask for non-magical characters. You can't ask for both at the same time.</p><p></p><p></p><p></p><p>Or they got the worst of a mid-air encounter and were thrown against the ground, landing on their back. They then lay there briefly, stunned for a bit of non-tactically relevant time, before standing back up, a little worse for wear. The anime brute characters (full plate types) can absorb punishment of any form with DnDesque ease.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 3794758, member: 12306"] The problem is that a DnD character who [I]can[/I] afford to take 10d6 damage in all but the most corner of tactical cases [I]is[/I] in the realm of superheroic fantasy. They are army breakers. They are dragon slayers. They are 10th+ lvl DnD characters, and that puts them on a par with fantasy literature archmages and demi-gods. Falling... is just falling. The Iliad has army breakers (sort of, for most of the heroes it only occurs in instances of divine intervention, which breaks the rules) but no falling that I can remember either. We can't really use it as a case study for fantasy literature for the survivability of falling for army breakers, sadly. Aerin fell normally, and impacted normally (although in a somewhat altered state of mind). The time travel was just to deal with the duration of the fall, not the impact. 10th lvl DnD characters can wade through armies (some more than others). Just remember, if the DM tries to kill you with massed missile fire (the main threat) despite the absurdity of focusing that many archers on a single man in melee, insist on the actual spot rules being used (-1/10 feet, you can't see me, nananana, one absurdity to cancel another). The statement about magic is telling though. 9th+ lvl DnD characters, even the "non-magical" fighters and rogues, Are. Not. Mundane. Humans. They stopped being mundane by lvl 6ish. They are capable of things that non-magical people simply aren't. Their hp stat may not be listed as an SU ability, but it sure isn't non-magical. You may ask for examples of non-magical fall survival/death by characters whose translation into DnD would be able to take 10d6 damage without flinching. You may ask for non-magical characters. You can't ask for both at the same time. Or they got the worst of a mid-air encounter and were thrown against the ground, landing on their back. They then lay there briefly, stunned for a bit of non-tactically relevant time, before standing back up, a little worse for wear. The anime brute characters (full plate types) can absorb punishment of any form with DnDesque ease. [/QUOTE]
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