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Gray One of Myrkul
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<blockquote data-quote="Lord Mortanius" data-source="post: 2099199" data-attributes="member: 29949"><p><strong>Gray One of Myrkul</strong></p><p></p><p>Requirements:</p><p>Alignment: NE, CE, LE</p><p>Skills: Heal 8 ranks, Knowledge (Arcana) 6 ranks, Knowledge (Religion) 8 ranks, Spellcraft 6 ranks.</p><p>Feats: Extra Turning, Spell Focus (Necromancy)</p><p>Spells: Ability to cast 3rd level divine spells</p><p>Domains: Death</p><p>Patron: Myrkul</p><p></p><p>HD: d8</p><p>BAB: As Rogue</p><p>Saves: Fort and Will</p><p></p><p><strong>Class Skills</strong></p><p>Concentration(CON), Diplomacy(CHA), Heal(Wis), Intimidate(CHA), Knowledge (Arcana, History, the Planes, Religion)(INT), Profession(WIS), Spellcraft(INT)</p><p></p><p>Skill Points: 2+INT modifier</p><p></p><p>Level BAB Fort Ref Will Special</p><p>1 +0 +2 +0 +2 Dark Resilience, +1 CL</p><p>2 +1 +3 +0 +3 <em>Zone of Desecration</em>,+1 CL</p><p>3 +2 +3 +1 +3 Strength beyond Death, +1 CL</p><p>4 +3 +4 +1 +4 <em>False Life</em>, +1 CL</p><p>5 +3 +4 +1 +4 <em>Animate Dead</em>, +1 CL</p><p>6 +4 +5 +2 +5 Withering, +1 CL</p><p>7 +5 +5 +2 +5 <em>Eyebite</em>, +1 CL</p><p>8 +6 +6 +2 +6 <em>Call Death</em>, +1 CL</p><p>9 +6 +6 +3 +6 +1 CL</p><p>10 +7 +7 +3 +7 Hand of Myrkul, +1 CL</p><p></p><p> </p><p></p><p><strong>Class Features</strong></p><p>All the following are class features for the Gray One prestige class.</p><p></p><p><em>Dark Resilience</em> (Ex): Gray Ones are unaffected by disease. However, they are still able to transmit diseases to other people.</p><p></p><p><em>Zone of Desecration</em> (Su): Gray Ones are surrounded by a <em>Zone of Desecration</em> as cast by a cleric of the equaivelent HD.</p><p></p><p><em>Strength Beyond Death</em> (Ex): Gray Ones gain a permanant +1 profane bonus to saving throws against death effects.</p><p></p><p><em>False Life</em> (Su): Once per day, a Gray One may cast <em>False Life</em> as a spell-like-ability. The saving throws are Charisma based.</p><p></p><p><em>Animate Dead</em> (Su): Once per day, a Gray One may cast <em>Animate Dead</em> as a spell-like ability.</p><p></p><p><em>Withering</em> (Su): So terrible is a Gray One's touch, that, once per day, a Gray One is able to inflict 1d10 points of Strength and Dexterity damage to a single target. A successful Fort save (10+1/2HD+CHA modifier) halves the damage).</p><p></p><p><em>Eyebite</em> (Su): Once per day, a Gray One may cast <em>Eyebite</em> as a spell-like-ability.</p><p></p><p><em>Call Death</em> (Su): Once per day, a Gray One may call a <strong>Minor Death</strong>; which acts as a dread wraith of the cleric's level. The dread wraith carries a <em>+5 unholy, keen, vorpal</em> scythe and remains for 10 rounds under the Gray One's control.</p><p></p><p><em>Hand Of Myrkul</em> (Su): The most potent of the Gray One's powers, the Hand of Myrkul, when invoked, causes the caster's hand to burst into black flame. Anyone the caster touches must make a Fortitude save (10+1/2 HD+WIS modifier) or die. If the save is successful, the recipent acts as though struck by an <em>Enervation </em> spell.</p><p></p><p><strong>Spells per Day</strong>: A Gray One gains new spells per day at each level as if he has gained a level in his spellcasting class. He does not gain any other benefits associated with his original spellcasting class.</p></blockquote><p></p>
[QUOTE="Lord Mortanius, post: 2099199, member: 29949"] [b]Gray One of Myrkul[/b] Requirements: Alignment: NE, CE, LE Skills: Heal 8 ranks, Knowledge (Arcana) 6 ranks, Knowledge (Religion) 8 ranks, Spellcraft 6 ranks. Feats: Extra Turning, Spell Focus (Necromancy) Spells: Ability to cast 3rd level divine spells Domains: Death Patron: Myrkul HD: d8 BAB: As Rogue Saves: Fort and Will [b]Class Skills[/b] Concentration(CON), Diplomacy(CHA), Heal(Wis), Intimidate(CHA), Knowledge (Arcana, History, the Planes, Religion)(INT), Profession(WIS), Spellcraft(INT) Skill Points: 2+INT modifier Level BAB Fort Ref Will Special 1 +0 +2 +0 +2 Dark Resilience, +1 CL 2 +1 +3 +0 +3 [i]Zone of Desecration[/i],+1 CL 3 +2 +3 +1 +3 Strength beyond Death, +1 CL 4 +3 +4 +1 +4 [i]False Life[/i], +1 CL 5 +3 +4 +1 +4 [i]Animate Dead[/i], +1 CL 6 +4 +5 +2 +5 Withering, +1 CL 7 +5 +5 +2 +5 [i]Eyebite[/i], +1 CL 8 +6 +6 +2 +6 [i]Call Death[/i], +1 CL 9 +6 +6 +3 +6 +1 CL 10 +7 +7 +3 +7 Hand of Myrkul, +1 CL [b]Class Features[/b] All the following are class features for the Gray One prestige class. [i]Dark Resilience[/i] (Ex): Gray Ones are unaffected by disease. However, they are still able to transmit diseases to other people. [i]Zone of Desecration[/i] (Su): Gray Ones are surrounded by a [i]Zone of Desecration[/i] as cast by a cleric of the equaivelent HD. [i]Strength Beyond Death[/i] (Ex): Gray Ones gain a permanant +1 profane bonus to saving throws against death effects. [i]False Life[/i] (Su): Once per day, a Gray One may cast [i]False Life[/i] as a spell-like-ability. The saving throws are Charisma based. [i]Animate Dead[/i] (Su): Once per day, a Gray One may cast [i]Animate Dead[/i] as a spell-like ability. [i]Withering[/i] (Su): So terrible is a Gray One's touch, that, once per day, a Gray One is able to inflict 1d10 points of Strength and Dexterity damage to a single target. A successful Fort save (10+1/2HD+CHA modifier) halves the damage). [i]Eyebite[/i] (Su): Once per day, a Gray One may cast [i]Eyebite[/i] as a spell-like-ability. [i]Call Death[/i] (Su): Once per day, a Gray One may call a [b]Minor Death[/b]; which acts as a dread wraith of the cleric's level. The dread wraith carries a [i]+5 unholy, keen, vorpal[/i] scythe and remains for 10 rounds under the Gray One's control. [i]Hand Of Myrkul[/i] (Su): The most potent of the Gray One's powers, the Hand of Myrkul, when invoked, causes the caster's hand to burst into black flame. Anyone the caster touches must make a Fortitude save (10+1/2 HD+WIS modifier) or die. If the save is successful, the recipent acts as though struck by an [i]Enervation [/i] spell. [b]Spells per Day[/b]: A Gray One gains new spells per day at each level as if he has gained a level in his spellcasting class. He does not gain any other benefits associated with his original spellcasting class. [/QUOTE]
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