Gray Lensman
Explorer
Okay, from the onset I will specify that I want to become VERY proficient at 3.5 character design. I love this system (and no, I have not tried and will not be buying 4e), the ability to use feats and skills and dipping into other classes to create unique characters has really got me going. I realize that the old proficiency system made this somewhat possible, but it has nowhere near this level of flexibility.
So, on to my first attempt (second really because I do have a character in a current campiagn).
Meet Keera, a Female Half-Orc Ranger
Background: Unusually, Keera was not the product of an Orc raping a Human woman. Keera's Mother (Napeth) was a Female Orc badly wounded during a raid on a Human Village. Left in the wilderness to die by her "comrades", she was found by a compassionate Human Druid who nures her back to health. Out of gratitude to her rescuer and hatred for the "clan" that left her to die, she stayed with her new companion and aided him in the care and defense of his beloved forest. One thing led to
another and eventually Keera was born.
Keera was quick to pickup a love for and affinty to her parents precious woodlands. Maturing rapidly, Keera was sent at age 13 to spens some time training with a Ranger acquaintance of her Father. Season followed season and Keera's love for nature grew apace. Very addept at physical skills and well educcated in wilderness lore at her father's side, there was little doubt where her life's path would lead her.
Now, at age 16, Keera is a Ranger in her own right and has taken on responsibility for a region of forrested hills all on her own.
Character Generation was 4d6 -lowest, rolled 7 times and discard lowest total
Keera, Female Half-Orc Ranger 2
STR DEX CON INT WIS CHA Ability Scores
17 18 13 14 12 11 As Rolled
19 12 9 Racial +/- Applied
+4 +4 +1 +1 +1 -1 Bonus/Penalty
Size Age Height Weight Hit Points Armor Class
Med 16 5’ 1’ 126 lbs 17 18 (touch 14, flat footed 14)
Base
Attack Fort Ref Will
Level Bonus Save Save Save
2 +2 +3 +0 +0
Armor: Armor: Chain Shirt +4 AC, armor check penalty -2, speed 30 ft., 25 lb. To Hit Damage
Weapons: MW Longsword (1d8, crit 19-20x2, 4 lb., Medium, Slashing). D20+5 1d8+4
MW Shortsword, Hand Off (1d6, crit 19-20x2, 3 lb., Small, Piercing). D20+5 1d6+2
Longbow (1d8, crit x3, 100 ft., 1 lb., Large, Piercing). D20+6 1d8
Skills Ranks(Bonus) Ability Armor DC
Climb 4(8) Str -2 d20+8
Wilderness Lore 4(5) Wis d20+5
Listen 4(5) Wis d20+5
Jump 4(8) Str -2 d20+8
Spot 5(6) Wis d20+6
Knowledge (Geography) 4(5) Int d20+5
Feats: 1st level Combat Reflexes
Gear: Backpack, Bedroll, Flint and Steel, Rope (hemp) 50 ft., Waterskin, Whetstone, Lantern (Hooded), Oil (3 pints), Trail
Rations (3), Explorer’s Outfit, Quiver w/20 Arrows
Money: 0 pp 12 gp 5 sp 8 cp
Magic: Potion of Cure Light Wounds
Special: As Ambidexterity Feat (when wearing light or no armor), As Two Weapon Fighting Feat (when wearing light or no
armor), As Track Feat , 1st Favored Enemy: Goblinoids
Proposed feat list
1st Combat Reflexs
3rd Dodge
6th Mobilty
9th Improved two weapon fighting
12th Spring attack
15th Expertise
18th Whirlwind Attack
Proposed Ability Increases
4th Strength
8th Strength
12th Intelligence (needed to gain Combat Expertise Feat)
16th Strength
Okay, now the questions ...
#1. Is there a #%^%# word processor or file format that will let me type these long posts and KEEP the &^%$ formatting when I import it?
#2. What do you think of the background, and if you were the DM, would the background be enough to justify forgoing (or lessening) the -2 Int penalty?
#3. How would you rate the feat selection giving that I am trying to give her every melee advantage (not concerned with ranged weapon skills)?
#4. Would it be worth dipping into Druid? If so, when and for how many levels?
So, on to my first attempt (second really because I do have a character in a current campiagn).
Meet Keera, a Female Half-Orc Ranger
Background: Unusually, Keera was not the product of an Orc raping a Human woman. Keera's Mother (Napeth) was a Female Orc badly wounded during a raid on a Human Village. Left in the wilderness to die by her "comrades", she was found by a compassionate Human Druid who nures her back to health. Out of gratitude to her rescuer and hatred for the "clan" that left her to die, she stayed with her new companion and aided him in the care and defense of his beloved forest. One thing led to
another and eventually Keera was born.
Keera was quick to pickup a love for and affinty to her parents precious woodlands. Maturing rapidly, Keera was sent at age 13 to spens some time training with a Ranger acquaintance of her Father. Season followed season and Keera's love for nature grew apace. Very addept at physical skills and well educcated in wilderness lore at her father's side, there was little doubt where her life's path would lead her.
Now, at age 16, Keera is a Ranger in her own right and has taken on responsibility for a region of forrested hills all on her own.
Character Generation was 4d6 -lowest, rolled 7 times and discard lowest total
Keera, Female Half-Orc Ranger 2
STR DEX CON INT WIS CHA Ability Scores
17 18 13 14 12 11 As Rolled
19 12 9 Racial +/- Applied
+4 +4 +1 +1 +1 -1 Bonus/Penalty
Size Age Height Weight Hit Points Armor Class
Med 16 5’ 1’ 126 lbs 17 18 (touch 14, flat footed 14)
Base
Attack Fort Ref Will
Level Bonus Save Save Save
2 +2 +3 +0 +0
Armor: Armor: Chain Shirt +4 AC, armor check penalty -2, speed 30 ft., 25 lb. To Hit Damage
Weapons: MW Longsword (1d8, crit 19-20x2, 4 lb., Medium, Slashing). D20+5 1d8+4
MW Shortsword, Hand Off (1d6, crit 19-20x2, 3 lb., Small, Piercing). D20+5 1d6+2
Longbow (1d8, crit x3, 100 ft., 1 lb., Large, Piercing). D20+6 1d8
Skills Ranks(Bonus) Ability Armor DC
Climb 4(8) Str -2 d20+8
Wilderness Lore 4(5) Wis d20+5
Listen 4(5) Wis d20+5
Jump 4(8) Str -2 d20+8
Spot 5(6) Wis d20+6
Knowledge (Geography) 4(5) Int d20+5
Feats: 1st level Combat Reflexes
Gear: Backpack, Bedroll, Flint and Steel, Rope (hemp) 50 ft., Waterskin, Whetstone, Lantern (Hooded), Oil (3 pints), Trail
Rations (3), Explorer’s Outfit, Quiver w/20 Arrows
Money: 0 pp 12 gp 5 sp 8 cp
Magic: Potion of Cure Light Wounds
Special: As Ambidexterity Feat (when wearing light or no armor), As Two Weapon Fighting Feat (when wearing light or no
armor), As Track Feat , 1st Favored Enemy: Goblinoids
Proposed feat list
1st Combat Reflexs
3rd Dodge
6th Mobilty
9th Improved two weapon fighting
12th Spring attack
15th Expertise
18th Whirlwind Attack
Proposed Ability Increases
4th Strength
8th Strength
12th Intelligence (needed to gain Combat Expertise Feat)
16th Strength
Okay, now the questions ...
#1. Is there a #%^%# word processor or file format that will let me type these long posts and KEEP the &^%$ formatting when I import it?
#2. What do you think of the background, and if you were the DM, would the background be enough to justify forgoing (or lessening) the -2 Int penalty?
#3. How would you rate the feat selection giving that I am trying to give her every melee advantage (not concerned with ranged weapon skills)?
#4. Would it be worth dipping into Druid? If so, when and for how many levels?